Problem Installing
by Christopher Jeske · in TGB Platformer Kit · 11/22/2011 (7:10 am) · 2 replies
I tried installing this platformer kit (not the pro version) and it says to Run "generateProjects.bat"., There is no file in there with that name. I installed this kit in the Torque folder in my Program Files. What do I need to do now to get the images to show up and such? Also there are no behaviors in Torque. Please help!
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#2
11/22/2011 (10:24 am)
This is from 2 post down labeled Horrible installation fail....Quote:Strange. The engine used to ship with a projectGenerate.bat, but I do not see it in the latest installer. I'll check with someone else when they get in, but for the time being it looks like you will have to manually update.
Here is what I would assume the current installation steps would be:
1. Unzip PlatformerKit_1_2_0_TGB175_Pro.zip into the root installation directory (C:Program Files (x86)TorqueTorque Game Builder 1.7.5 Pro)
2. If you do not plan on modifying source code, you are done with the installation.
3. Recompile the engine: If you plan on modifying source code, you need to update the Visual Studio projects. This requires at least Visual Studio 2005 or 2008 express installed and some understanding of how to use the IDE.
4. Open C:/Program Files (x86)/TorqueTorque Game Builder 1.7.5 Pro/engine/compilers/VisualStudio 2008/T2D SDK.sln
5. Expand TGBGame project
6. Right click on Source Files, Add -> New Filter. Name this PlatformerKit
7. Right click on PlatformerKit, Add -> New Filter. Name this include
8. Right click on PlatformerKit/include, Add -> Existing Item.
9. When the file browser opens, go to C:/Program Files (x86)/TorqueTorque Game Builder 1.7.5 Pro/engine/source/PlatformerKit/include. Select these files, then click Add.
10. Right click on PlatformerKit, Add -> Existing Item.
11. When the file browser opens, go to C:/Program Files (x86)TorqueTorque Game Builder 1.7.5 Pro/engine/source/PlatformerKit. Select these files, then click Add.
12. Rebuild solution in Release mode.
13. Repeat steps 6 - 12 for the TorqueGameBuilder project in the same Visual Studio solution.
Recompiling the engine adds the PlatformerKit source code into the executables. The kit ships with one already built, so if you do not plan on modifying source code you will not have to perform this process.
Torque Owner Christopher Jeske