Gmax
by Greyfort · in Collada Test · 11/20/2011 (10:21 pm) · 3 replies
Will my Gmax models etc work with T3D. Is there any scripts or tools made for Gmax that will allow me to import them into the free Blender?
About the author
Computer programming/repair,3D Modeling,anim,Game Dev.
#2
11/26/2011 (5:49 pm)
Ok, I looked into my models they are in .mdl format would anyone now how to convert those into the three types Torque 3D 1.2 supports
#3
11/27/2011 (7:42 pm)
You will need to jump through several conversion programs to go from MDL to any other format. MDL's are a Quake-native format. Using something like UltimateUnwrap or Milkshape would probably be the easiest way to get them into something more useful.
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