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T3D 1.2 Freeze on Death of Player

by John E. Nelson · in Torque 3D Professional · 11/19/2011 (7:47 pm) · 0 replies


Torque 3D v1.2

A) Hosting Workstation
Windows 7 64 Bit
6 GB Ram
Radeon HD 6620G

B) Player Workstation
Windows 7 64 Bit
8 GB Ram
Radeon HD 5400 Series

When testing a game built using the FPS Tutorial Template, the game on any computer playing via LAN may freeze on the death of a player. No modifications made to the game, just strictly testing the LAN playability of the FPS game. In both example scenarios shown below, the last message in the log is the same on the player death.

Scenario 1:
Using default graphic settings this occurred.
The Host PC game locked up when player was shot and killed.
No error information in log to show the lock up or what caused it. Only that the score was updated. i.e. Kills & deaths.

Scenario 2:
Settings on both games are changed set to normal.
After multiple kills to both test players, the second computer (not the hosting PC) game freezes and is unresponsive on player death.
The last message in the log is also the update of the score.

*** Control Object Changed
kills:3 deaths:3
kills:2 deaths:4