t3d 1.2 guiobjectview broken ? - DUPLICATE (THREED-1986)
by x-ming-x · in Torque 3D Professional · 11/19/2011 (11:56 am) · 4 replies
Hi all
im porting a project from 1.1 to the new release, and im having trouble with the guiobjectview
models are loading in but they are off center and so you cant position them / rotate them properly,
ive tried just opening a blank gui and loading the default tree in and it still does it so i dont think its my models / gui (which work ok in 1.1)
any help much appreciated
im porting a project from 1.1 to the new release, and im having trouble with the guiobjectview
models are loading in but they are off center and so you cant position them / rotate them properly,
ive tried just opening a blank gui and loading the default tree in and it still does it so i dont think its my models / gui (which work ok in 1.1)
any help much appreciated
About the author
ive been making games since they used to be on floppy discs, ive been all over the industry and worked for / with all types of companies, big and small. Now im lucky enough to be indie and working full time for myself and my team :)
#2
so this feature is basicly useless without the fix hmmmmmm tut tut .....
11/19/2011 (7:02 pm)
ok, thanks for posting the solution :) so this feature is basicly useless without the fix hmmmmmm tut tut .....
Torque Owner TheGasMan
G.A.S. [+others]
www.garagegames.com/community/forums/viewthread/126414
Also, I suggest zero'ing out these around line 93;
mCameraRot.set( 0.0f, 0.0f, 0.0f );
mCameraPos.set( 0.0f, 0.0f, 0.0f );