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T3D 1.2 - W, A, S, D movement keys not working in player camera in world editor - NOT A BUG

by Luis Rodrigues · in Torque 3D Professional · 11/19/2011 (8:50 am) · 2 replies

Build: Torque 3D 1.2

Platform: Windows 7, 64 bit

Target: World Editor, FPS Tutorial (haven't tested Full, Full Physics, Empty or Empty Phisics yet. It doesn't happen on the FPS Example, but that one is remniscent from previous builds.

Issues: While in Player Camera (1st or 3rd Person - same issue), the W, S, D and A keys don't work as they did on previous versions. They do work on any of the World Camera's though. While in 1st Person Player Camera mode I do see the character react to the movement keys cirrectly, only he doesn't go anywhere, and thus, neither does the camera.

Steps to Repeat:
1. Create a new project with FPS Tutorial
2. Launch the game
3. Press F11 to enter the World Editor (or click the World Editor button in the main menu)
4. Change to any of the player camera's (if not already)
5. Press W, A, S or D

Suggested Fix: Didn't find a solution so far but will post if I do.

Link to Console Log: Unavaillable at this time

PS: No T3D 1.2 Bugs category tags so I tagged it T3D 1.1 Bugs for now

About the author

Started Programming age 12 on 48kb ZX Spectrum than moved to Turbo Pascal, Turbo C++, Delphi, Java, etc. Currently Working as a programmer of in-house tools 4 a technical translations company, and working with WinterLeaf Entertainment on off days


#1
11/19/2011 (12:41 pm)
That's not a bug actually. The FPS Tutorial is a PhysX enabled template and when the editor is toggled on the physics simulation is paused to let you place objects where you want them without fighting the simulation. You can start the simulation again by clicking Physics->Start Simulation in the menu.
#2
11/19/2011 (1:24 pm)
Ok - Thanks scott

I do like the option of placing and adjusting things in 1st person view.

Does help in viewing how things will turn out.

But if i turn simulation on AI starts reacting to me (namelly shooting)

I guess when i have PhysX enabled and AI in the scene i will have to do changes in other views