[Solved] GUI platform target universal not working with me
by Ghonium · in iTorque 2D · 11/16/2011 (8:35 am) · 2 replies
hi
please can you help me on this
I have a GUI main menu of my game
on iPhone4 and iPad the buttons shown very small
I put target platform as universal but not working
do I have to make 3 GUI files for every device? what normally you doing for using GUI ? this is my first game, im trying to learn and getting experience
this is my GUI
please can you help me on this
I have a GUI main menu of my game
on iPhone4 and iPad the buttons shown very small
I put target platform as universal but not working
do I have to make 3 GUI files for every device? what normally you doing for using GUI ? this is my first game, im trying to learn and getting experience
this is my GUI
//--- OBJECT WRITE BEGIN ---
%guiContent = new GuiControl(theMenuGui) {
canSaveDynamicFields = "0";
PlatformTarget = "UNIVERSAL";
isContainer = "1";
Profile = "GuiDefaultProfile";
HorizSizing = "right";
VertSizing = "bottom";
Position = "0 0";
Extent = "320 480";
MinExtent = "8 2";
canSave = "1";
Visible = "1";
hovertime = "1000";
new GuiBitmapButtonCtrl(level1button) {
canSaveDynamicFields = "0";
PlatformTarget = "UNIVERSAL";
isContainer = "0";
Profile = "GuiDefaultProfile";
HorizSizing = "right";
VertSizing = "bottom";
Position = "8 70";
Extent = "100 80";
MinExtent = "8 2";
canSave = "1";
Visible = "1";
Command = "loaduplevel(1);";
hovertime = "1000";
groupNum = "-1";
buttonType = "PushButton";
UseMouseEvents = "0";
bitmap = "gui/btn_img/level1";
};
};
//--- OBJECT WRITE END ---About the author
Employee Michael Perry
ZombieShortbus