DRIVE: Advanced Vehicles Kit thread
by deepscratch · in Torque 3D Professional · 11/12/2011 (9:26 am) · 121 replies
hi all,
this thread is for those of you who may need help with the kit.
also if you want to find out more about it.
this thread is for those of you who may need help with the kit.
also if you want to find out more about it.
About the author
email me at medan121@gmail.com
Recent Threads
#102
09/10/2013 (12:53 am)
the kit is still available, email me (my email is in my profile)
#103
1: Is it compatible with t2d MIT 3.0 or 3.5?
2: Is is possible to create one of the new custom vehicles easily?
3: Is it possible to implement the ragdoll feature into a custom player easily?
11/12/2013 (6:08 pm)
A few questions about this1: Is it compatible with t2d MIT 3.0 or 3.5?
2: Is is possible to create one of the new custom vehicles easily?
3: Is it possible to implement the ragdoll feature into a custom player easily?
#105
11/13/2013 (4:28 am)
Has it been updated to work with t3d.30+ yet? I'm an owner of a license but didn't know if the product was still being updated or not.
#107
11/15/2013 (5:35 pm)
So is this compatible with any of the T3D MIT releases? I am considering buying it.
#108
11/16/2013 (12:54 am)
it is compatible with 2.0, and I can help you to get it working with 3.0(a few small changes needed)
#109
11/16/2013 (5:39 pm)
Should I email you to get those changes?
#110
11/16/2013 (9:32 pm)
yes
#111
11/19/2013 (11:58 am)
I am having problems registering on your store website. Is there a problem there?
#112
11/19/2013 (12:14 pm)
@Ralph: its an old problem with the website store, email me if you would like to purchase the kit. my email is in my profile.
#113
11/19/2013 (12:56 pm)
Thanks. I have to get approval and then I will.
#114
11/19/2013 (3:31 pm)
I haven't had much time to try and get it up and running with Torque deepscratch but what needs to be changed for 3.0? I did get it to compile in 3.0 but it seems the car doesn't move and the jet kinda acts crazy is that what happens without the fixes for 3.0? (Although I think i need to start again with the changes and compiling I might not of done it correctly)
#115
11/19/2013 (9:28 pm)
I posted a fix for the cars not moving, I will repost. the jet should handle ok, it just takes some practice ;)
#116
I will try to get some time on the weekend and do a clean install and start again to be on the safe side.
11/20/2013 (3:11 pm)
Please do repost :) I will try to get some time on the weekend and do a clean install and start again to be on the safe side.
#117
11/20/2013 (5:19 pm)
I still can't figure out how to merge this correctly. Its runs, but almost nothing works and everything crashes.
#118
to all wheeled vehicle datablocks add the following
11/21/2013 (12:02 am)
fix for cars:to all wheeled vehicle datablocks add the following
isWheeledVehicle = trueit doesnt matter where in the datablock you add it
#119
Also isWheeledVehicle = true doesn't that need a ; at the end?
11/21/2013 (1:49 am)
That didn't work for me but I think it's cause i have to redo the intergration so we will try it again on the weekend :)Also isWheeledVehicle = true doesn't that need a ; at the end?
NiN-NiN
I really want to use this for some oculus rift action (Although it may just crash torque if using the rift as it crashes with the default cheeta so that may have to be worked out if people will use the rift with this)