DRIVE: Advanced Vehicles Kit thread
by deepscratch · in Torque 3D Professional · 11/12/2011 (9:26 am) · 121 replies
hi all,
this thread is for those of you who may need help with the kit.
also if you want to find out more about it.
this thread is for those of you who may need help with the kit.
also if you want to find out more about it.
About the author
email me at medan121@gmail.com
Recent Threads
#42
thank you..
you remember me?:)
gwork!
i wait your email reply with pass.
Thank you..
03/16/2012 (2:33 pm)
Hi, i need to activated my account settimox@msn.com..thank you..
you remember me?:)
gwork!
i wait your email reply with pass.
Thank you..
#43
Also will we see some documentation for this soon?
04/09/2012 (5:00 pm)
I have still not been able to remove this caustic effect from new levels, it appears to be applied to everything in the level, some help would be appreciated. Also will we see some documentation for this soon?
#45
I have never seen it happen in release mode.
04/10/2012 (12:01 am)
it happens when you run in debug mode.I have never seen it happen in release mode.
#46
04/17/2012 (8:49 am)
deepscratch can i still have more then one person get in a rig with this? Like one driver one gunner?
#47
Couple of questions, do we need to do all the engine work to compile the game to get the full functionality, or can we just do the steps to merge the game into the project we create and play.
Also How do I get the chariot, or other legged vehicles? Seems like I can only use is the jeep, truck and 2 cars, the jet is there but the character does not stay eyes front and there is a blurred vision.
Thanks
04/18/2012 (5:41 pm)
Hi Deepscratch,Couple of questions, do we need to do all the engine work to compile the game to get the full functionality, or can we just do the steps to merge the game into the project we create and play.
Also How do I get the chariot, or other legged vehicles? Seems like I can only use is the jeep, truck and 2 cars, the jet is there but the character does not stay eyes front and there is a blurred vision.
Thanks
#48
yes you can.
@Brian M,
the amount of changes in DRIVE make it easier to merge your project into DRIVE, rather than DRIVE into your project.
if you have code and script experience, then go for it.
I would not recommend a novice try the reverse merge.
the chariot, oxCart and sedanChair are available through the editor, under Rigid Vehicles tab, and under Physics Vehicles tab.
I have an update that corrects the console errors, and fixes the camera issue in flyingVehicles, flyingVehicle cameras are now like wheeledVehicles(mouse look and keyboard steering).
I'll upload it by the weekend.
the blurred vision is a motion blur shader that activates when the player mounts. you can set it off, or adjust the amount of blur.
04/19/2012 (3:01 am)
@Tom Timothy,yes you can.
@Brian M,
the amount of changes in DRIVE make it easier to merge your project into DRIVE, rather than DRIVE into your project.
if you have code and script experience, then go for it.
I would not recommend a novice try the reverse merge.
the chariot, oxCart and sedanChair are available through the editor, under Rigid Vehicles tab, and under Physics Vehicles tab.
I have an update that corrects the console errors, and fixes the camera issue in flyingVehicles, flyingVehicle cameras are now like wheeledVehicles(mouse look and keyboard steering).
I'll upload it by the weekend.
the blurred vision is a motion blur shader that activates when the player mounts. you can set it off, or adjust the amount of blur.
#50
04/22/2012 (8:56 am)
Looks like a nice pack deep, can't wait to check it out;O)
#51
if anyone is interested in getting the kit immediately, you can eMail me at: medan121 at gmail dot com
04/26/2012 (10:51 am)
my web host had a melt down, and my store was lost, it may take some time to get the store up and running again.if anyone is interested in getting the kit immediately, you can eMail me at: medan121 at gmail dot com
#52
04/26/2012 (3:45 pm)
Does the kit work with just bullet?
#53
you can use the Rigid Class vehicles in a PhysX build.
04/26/2012 (11:31 pm)
physx is enabled in it, but the vehicles are either Rigid Class, or Bullet Class.you can use the Rigid Class vehicles in a PhysX build.
#54
04/27/2012 (9:29 am)
mounting key binds
#56
Edit: also anything that crashes is making the game crash.
04/27/2012 (11:00 am)
okay on fresh unzip im having the game crash on anything with plane in it soon as plane is addedEdit: also anything that crashes is making the game crash.
#57
04/27/2012 (2:08 pm)
I'm checking the download now, I'll post back here shortly
#59
04/28/2012 (9:15 am)
@deepscratch: You should checksum the zip, test it, upload and test the checksum at the other end. You know where to reach me for help with automating that :)
#60
everytime you move getting (got this 702 times in 30 seconds something to do with hud and gui
scripts/client/mouseInput.cs (59): Unable to find object: '' attempting to call function 'setPosition'
scripts/client/mouseInput.cs (59): Unable to find object: '' attempting to call function 'setPosition'
scripts/client/mouseInput.cs (59): Unable to find object: '' attempting to call function 'setPosition'
scripts/client/mouseInput.cs (59): Unable to find object: '' attempting to call function 'setPosition'
scripts/client/mouseInput.cs (59): Unable to find object: '' attempting to call function 'setPosition'
apon getting in and out of vechiles i get
scripts/server/vehicleWheeled.cs (124): Unable to find object: '0' attempting to call function 'getMountNodeObject'
scripts/server/vehicleWheeled.cs (125): Unable to find object: '0' attempting to call function 'getDataBlock'
scripts/server/vehicleWheeled.cs (125): Unable to find object: '' attempting to call function 'doDismount'
*** Control Object Changed
scripts/client/client.cs (109): Unable to find object: 'AmmoAmount' attempting to call function 'setVisible'
scripts/client/client.cs (110): Unable to find object: 'AmmoAmount' attempting to call function 'setText'
apon crashing some thing like helicopior
with game complete freezeing up
Failed to create resource: [art/sound/m16/m16_explosion.ogg]
SFXSound::_create() - Could not create device buffer!
SFXSystem::createSource() - Failed to create sound!
Profile: heliExplosionSound
Filename: art/sound/m16/m16_explosion.ogg
scripts/client/mouseInput.cs (59): Unable to find object: '' attempting to call function 'setPosition'
scripts/client/mouseInput.cs (59): Unable to find object: '' attempting to call function 'setPosition'
/c4VehicleData::onImpact(Rigid_DefaultHeli, HeliVehicle, 1054813, -0.53586 0.127573 25322.8, 25322.8)
04/28/2012 (12:55 pm)
So with the new download here is were i am ateverytime you move getting (got this 702 times in 30 seconds something to do with hud and gui
scripts/client/mouseInput.cs (59): Unable to find object: '' attempting to call function 'setPosition'
scripts/client/mouseInput.cs (59): Unable to find object: '' attempting to call function 'setPosition'
scripts/client/mouseInput.cs (59): Unable to find object: '' attempting to call function 'setPosition'
scripts/client/mouseInput.cs (59): Unable to find object: '' attempting to call function 'setPosition'
scripts/client/mouseInput.cs (59): Unable to find object: '' attempting to call function 'setPosition'
apon getting in and out of vechiles i get
scripts/server/vehicleWheeled.cs (124): Unable to find object: '0' attempting to call function 'getMountNodeObject'
scripts/server/vehicleWheeled.cs (125): Unable to find object: '0' attempting to call function 'getDataBlock'
scripts/server/vehicleWheeled.cs (125): Unable to find object: '' attempting to call function 'doDismount'
*** Control Object Changed
scripts/client/client.cs (109): Unable to find object: 'AmmoAmount' attempting to call function 'setVisible'
scripts/client/client.cs (110): Unable to find object: 'AmmoAmount' attempting to call function 'setText'
apon crashing some thing like helicopior
with game complete freezeing up
Failed to create resource: [art/sound/m16/m16_explosion.ogg]
SFXSound::_create() - Could not create device buffer!
SFXSystem::createSource() - Failed to create sound!
Profile: heliExplosionSound
Filename: art/sound/m16/m16_explosion.ogg
scripts/client/mouseInput.cs (59): Unable to find object: '' attempting to call function 'setPosition'
scripts/client/mouseInput.cs (59): Unable to find object: '' attempting to call function 'setPosition'
/c4VehicleData::onImpact(Rigid_DefaultHeli, HeliVehicle, 1054813, -0.53586 0.127573 25322.8, 25322.8)
Torque Owner Knocks
mmmm