DRIVE: Advanced Vehicles Kit thread
by deepscratch · in Torque 3D Professional · 11/12/2011 (9:26 am) · 121 replies
hi all,
this thread is for those of you who may need help with the kit.
also if you want to find out more about it.
this thread is for those of you who may need help with the kit.
also if you want to find out more about it.
About the author
email me at medan121@gmail.com
Recent Threads
#22
there is multiplayer and networked physics in the new version,
I am preparing the blog to announce the release, it will be up today.
12/27/2011 (9:08 am)
the 1.2 version is in the store right now,there is multiplayer and networked physics in the new version,
I am preparing the blog to announce the release, it will be up today.
#23
Thanks
12/27/2011 (2:15 pm)
So could you send out a download link to existing customers please :0Thanks
#24
all resources is very good but i think if you separe it "for example:" if one want to use only heli or only boat must give it reasources for do it fast..
but this is my noob think:)
Good work!
ps: i have buyed it and i must suggest to all to buy it is great resources for who have not time for do many to create game .....
1) request version update for t3d 1.2
2) separate resources for what one want to use
( not all resources is request in one game and one buyed want it separate because have not many time to do script)
3) update version "with tdm, ctf tkoth" payed for update it.. i think is very good think because gg don't have standard game mode in 1.2 for example "one screen where user can select what game mode want ..
i think this can be the integration of the version 1.3...
But is only my think.:)
You have do very good work and sorry about the request but i have 2 h at day and have not time to do what i want to be rga rapid game dev...
ps:) anyone think about one pack for on line sctructure?
example: php / mysql / gui / scripting .. for user who want o make sample fps tdm with player lobby login etc..?
sorry 4 my poor english..
01/05/2012 (12:46 pm)
i wait for the 1.2 release.. i have problem with visual studio merge..all resources is very good but i think if you separe it "for example:" if one want to use only heli or only boat must give it reasources for do it fast..
but this is my noob think:)
Good work!
ps: i have buyed it and i must suggest to all to buy it is great resources for who have not time for do many to create game .....
1) request version update for t3d 1.2
2) separate resources for what one want to use
( not all resources is request in one game and one buyed want it separate because have not many time to do script)
3) update version "with tdm, ctf tkoth" payed for update it.. i think is very good think because gg don't have standard game mode in 1.2 for example "one screen where user can select what game mode want ..
i think this can be the integration of the version 1.3...
But is only my think.:)
You have do very good work and sorry about the request but i have 2 h at day and have not time to do what i want to be rga rapid game dev...
ps:) anyone think about one pack for on line sctructure?
example: php / mysql / gui / scripting .. for user who want o make sample fps tdm with player lobby login etc..?
sorry 4 my poor english..
#25
there are a few things that need improvement before an official announcement, but it is available already.
there will be a tank vehicle(a working version of John "Mythic" Henry's resource), and a hovercraft added to ver1.2.02.
a new level will also be in the 1.2.02 release, a multiplayer death match race ;)
01/05/2012 (1:11 pm)
1.2 is actually in the store right now.there are a few things that need improvement before an official announcement, but it is available already.
there will be a tank vehicle(a working version of John "Mythic" Henry's resource), and a hovercraft added to ver1.2.02.
a new level will also be in the 1.2.02 release, a multiplayer death match race ;)
#26
01/06/2012 (3:03 pm)
Is this going to be available in the GG store at some point? Just nice to have all the downloads and links in one place on my account page :)
#27
01/06/2012 (3:45 pm)
I've been poking Deepscratch for a while on a copy to evaluate for the store. :P
#28
Thanks for the help with the 1.2 download.
I'm running VS2008 and was wondering where to get a libbullet project to include in my game project, as the kit only comes with 2010. Is there a bullet project/build I can grab from somewhere?
Cheers
01/24/2012 (2:21 pm)
@DeepThanks for the help with the 1.2 download.
I'm running VS2008 and was wondering where to get a libbullet project to include in my game project, as the kit only comes with 2010. Is there a bullet project/build I can grab from somewhere?
Cheers
#29
Thanks in advance
~Ark
01/26/2012 (11:38 am)
Question: Ive downloaded the update that was sent out via email, but I haven't found any changes to the source code in the files? Ive also checked my account and dont see any where to download the sources.Thanks in advance
~Ark
#32
02/03/2012 (8:10 am)
@Deepscratch: Has there been any progress concerning VS2008 (specifically Express Edition) compatibility?
#33
02/22/2012 (6:01 am)
How is the documentation that comes with the product? Is it possible to have a look at it before buying? Is it planned to add also an AI for the flying vehicles?
#34
The documentation is very basic, enough to get you started.
There is already AI for the flyingVehicles, there are AI paths in one of the levels.
In fact, there are AI flyingVehicles, AI helicopters, AI wheeledVehicles, AI tanks, and AI watercraft too in the most recent release(1.2)
02/22/2012 (6:33 am)
@Andy S,The documentation is very basic, enough to get you started.
There is already AI for the flyingVehicles, there are AI paths in one of the levels.
In fact, there are AI flyingVehicles, AI helicopters, AI wheeledVehicles, AI tanks, and AI watercraft too in the most recent release(1.2)
#35
02/22/2012 (7:04 pm)
I noticed in the videos for the flying vehicles that there is no anoying "clearCanvasColor" that appears in the background at high altitudes? Did you find a fix to hide this? If so is it included with the kit? If it is I will be purchaseing soon:)
#36
I purchased your vehicle pack before your site was hacked and I did not recieve an email to get the updated version.
Could you let me know what I need to do.
Thanks
03/08/2012 (6:59 am)
Hi Deepscratch,I purchased your vehicle pack before your site was hacked and I did not recieve an email to get the updated version.
Could you let me know what I need to do.
Thanks
#38
Sorry I checked my email and did not get the email, can you please send again. Thanks.
03/11/2012 (11:24 am)
Hi Sorry I checked my email and did not get the email, can you please send again. Thanks.
#39
I suggest to watch this in HD in fullScreen...
03/11/2012 (2:32 pm)
a taste of the upcoming bugfix release....I suggest to watch this in HD in fullScreen...
#40
I'm pretty sure there is a script variable that should help dampen the effect, but I'm not sure how much work it would be to actually disable the auto-levelling.
Also, I've always thought that helicopters should actually float when hovering and rely on the leaning of the helicopter for momentum not just some magical force that propels it forward/backward/sideways, I've tried multiple things and I've ended up with decent results mixing a slight forward push with the full upward push, if you could check the angle of the helicopter and adjust the forward push based on that it would be the most lifelike.
03/12/2012 (5:21 pm)
I noticed that the jet likes to auto-level itself, in reality jets tend to just let themselves fly whichever way the aircraft is turned...I'm pretty sure there is a script variable that should help dampen the effect, but I'm not sure how much work it would be to actually disable the auto-levelling.
Also, I've always thought that helicopters should actually float when hovering and rely on the leaning of the helicopter for momentum not just some magical force that propels it forward/backward/sideways, I've tried multiple things and I've ended up with decent results mixing a slight forward push with the full upward push, if you could check the angle of the helicopter and adjust the forward push based on that it would be the most lifelike.
Harley podulke
Zibp Studios