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how can get Max2DTS_Max2012,2011,2010?

by orsteam · in Torque 3D Professional · 11/07/2011 (5:33 pm) · 2 replies

why this not Max2DTS at Max2012,max2011,Max2010?
http://docs.garagegames.com/artist/official/exporter_files/max_exporters/Max2DTS_All_Versions.zip


#1
11/07/2011 (8:43 pm)
you dont really need a DTS exporter. Just set up your model as you normally would and export it to collada with opencollada. Torque automatically converts it to dts when you import it into your scene. Hope that helps!
#2
11/08/2011 (7:19 am)
And another thing - if you have any old .dif files, you can add them to a mission, use File>Export to COLLADA and then bring the object back into your mission via the COLLADA import feature. You can then use the Zone and Zone Portal objects from the Scene Tree>Library>Level>Level folder to portalize your interior. Be sure to select Visible Mesh for collisionType and check allowPlayerStep if you intend to collide with or walk on it.