Using 3DS Max for the creation of buildings
by Edward Finlayson · in Constructor · 11/05/2011 (4:38 pm) · 4 replies
Hi Everyone,
It's been a very long time since I posted a question and I think I must be suffering from old age as I just can't see a way round this one.
I'm sorry if this is a really dumb question... But I'll ask it anyway. I realise that Constructor is no longer the offical way of creating buildings and interiors for Torque 3D. My problem is that although there are lots of assets on the web for creating items a character models on the web in 3ds, I also have a few very good books on the subject. I am totally unable to find anything covering the creation of buildings, with interiors (preferably multi-floor) for Torque 3D in 3ds Max. I cannnot find anything at all on the GG or TDN sites and many of the so-called resource links and forum links found when searching GG are useless, broken or blind-redirected.
I would be eternally greatful if anyone could get me started with this facet of asset design as without it I may as well not bother with T3D and go back to TGEA.
I have spent three days now trying to find anything that seems to be of help, and either I am being monumentally stupid (which is possible), or I'm screwed.
Sorry to be a downer guys but it feels like I can't get started with T3D without being able to create my own assets.
Thanks in advance,
Fin
It's been a very long time since I posted a question and I think I must be suffering from old age as I just can't see a way round this one.
I'm sorry if this is a really dumb question... But I'll ask it anyway. I realise that Constructor is no longer the offical way of creating buildings and interiors for Torque 3D. My problem is that although there are lots of assets on the web for creating items a character models on the web in 3ds, I also have a few very good books on the subject. I am totally unable to find anything covering the creation of buildings, with interiors (preferably multi-floor) for Torque 3D in 3ds Max. I cannnot find anything at all on the GG or TDN sites and many of the so-called resource links and forum links found when searching GG are useless, broken or blind-redirected.
I would be eternally greatful if anyone could get me started with this facet of asset design as without it I may as well not bother with T3D and go back to TGEA.
I have spent three days now trying to find anything that seems to be of help, and either I am being monumentally stupid (which is possible), or I'm screwed.
Sorry to be a downer guys but it feels like I can't get started with T3D without being able to create my own assets.
Thanks in advance,
Fin
About the author
#2
You can export your models/buildings to Collada (*.dae) or *.kmz, into your game/shape/myBuilding folder in T3D.
After that you can add your model(s) to your scene from the T3D Editor's meshes/myBuilding/.
I hope that helps.
11/06/2011 (3:12 pm)
Best modeling program to create buildings is Sketchup. You can export your models/buildings to Collada (*.dae) or *.kmz, into your game/shape/myBuilding folder in T3D.
After that you can add your model(s) to your scene from the T3D Editor's meshes/myBuilding/.
I hope that helps.
#3
11/06/2011 (5:15 pm)
Thanks for the suggestions guys, I'll have a look
#4
11/06/2011 (8:09 pm)
I'm a little confused by the post as well. If you can model anything in Max, you should be able to construct a building (or at least a room). It is usually animating and texturing animated models that causes people the most difficulty when learning. But most any of the core modeling and UV mapping tutorials for Max should get you moving in the right direction for creating basic architectural geometry.
Associate Britt Scott
Max2Ctor
Tutorial: Export 3dsmax directly to Constructor
Update: Max2Ctor 1.0.1