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T3D 1.1 Final - WindEmitter + Precip = Precip. Deletion - LOGGED (THREED-3159)

by Robert Fritzen · in Torque 3D Professional · 11/04/2011 (1:46 pm) · 4 replies

So, I just encountered this bug whilst working on my level.

I had a precipitation object (snow) in place and running fine. I noticed a "wind Emitter" in the environment section to which I was going to use to create a "blizzard" effect.

I throw the emitter down, and all of a sudden, my precip. just stops completely. I delete the wind emitter, and still no precip.

Is there some issue with the combination of these two objects?

Build: T3D 1.1 Final Pro.

Platform: Windows 7 64 bit

Target: World Editor

Issues: Placing a precipitation object followed by a forestWindEmitter results in a permanent hiding of the precipitation.

#1
01/11/2012 (12:25 pm)
Thanks for the bug report Robert. I've gone ahead and logged a ticket for this issue under ticket number THREED-3159 for review.
#2
01/13/2012 (3:57 am)
Yes Robert, there seems to be an issue with the combination of precipitation and windemitter. The windemitter will always influence your precipitation, even if you uncheck or disable usewindemitter (or something like this) in the precipitation block.
#3
02/29/2012 (2:13 pm)
Hi guys, I was unable to reproduce this, everything appeared to be working. Any tips? Are you doing this within the WorldEditor, or is this a scripted sequence?
#4
03/04/2012 (12:56 pm)
@James:

After applying the 1.2-patch for 1.1 final my problem is solved, the windemitter will not influence the precipitation when unchecked.