Game Development Community

Removing the memory manager?

by Daniel Buckmaster · in Torque Game Engine · 11/02/2011 (11:05 pm) · 2 replies

Has anyone successfully removed the MemoryManager from TGE? It's causing me no end of trouble using third-party code - formerly, when I tried to integrate Bullet, and now trying to add Recast to the engine. And from what I've read of the TMM, it seems redundant nowadays in any case.

About the author

Studying mechatronic engineering and computer science at the University of Sydney. Game development is probably my most time-consuming hobby!


#1
11/04/2011 (6:53 am)
Try defining TORQUE_DISABLE_MEMORY_MANAGER?
#2
11/04/2011 (2:31 pm)
I did try that a while back, but it didn't seem to work for me. The macro seems to only partially cover the workings of the MM :P. I might give it another go once I've got things working to my satisfaction on the T3D side.