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Object Bounds Selection Toggle?

by Kevin Rogers · in Torque 3D Professional · 11/01/2011 (8:34 pm) · 2 replies

In the Object Editor there is a tool button labeled "Object Bounds Selection Toggle". What is this supposed to do exactly? I'm not seeing any changes between it toggled on and off.

Thanks.

#1
11/02/2011 (6:02 am)
When Object Bounds Selection is toggled On it makes it possible to select an object just by clicking within the object's bounding box in the world scene view, else you have to click exactly on a visible part of the object in order to select it in the world scene view.

Good example is placing an instance of the art/shapes/station/station01.dts object into the world and then try selecting it just by clicking within the empty space between the large tower and small dome. With the option toggled Off you can't select it, instead you'll just select whatever is right at that pixel coordinate, while with the option toggled On you can select the station01 object because you've selected it based on its bounding box instead of visible mesh selection.
#2
11/03/2011 (8:51 am)
Got it, that totally makes sense now. I thought it might be something like that, but with the rocks I was testing with, I wasn't seeing any difference, so I was like, "Does this in fact do anything at all???" =)

Thanks again!