Game Development Community

Ben Kenobi

by rennie moffat · in iTorque 2D · 11/01/2011 (7:14 pm) · 0 replies

Hi, I just ran a new project thru and the app freezes on the initi iTGB splash. with this ....


Fatal: (/Applications/iTorque2D_1_5/MyProjects/neonNite(maze)/buildFiles/Xcode_iPhone/../../../../engine/source/T2D/t2dSceneObject.cc @ 124) t2dSceneObject::getSrcBlendFactor() - Invalid Source Blend Factor!



I looked it up in the file and can not see how I could would or shourld change this. My project was brand new and I simply just placed a couple of dozen sprites in scene. Did not touch any blending factors. One thing, I did do ealier today was adjust the source code (Box2D implemnatioan). However, that was done in a completely separate file of 1.5. I archived my original 1.5. I adjusted in source with the backup one. I got no where with box2d. I trashed that 1.5. I unpacked my archived and started a new project and here I am.


Any Ben Kenobi's out there? You are my only hope.

About the author

My thanks to Garage Games and the Garage Games Community combined with owned determination I got one game up, Temple Racer and I am looking to build more interesting, fun games for the mass market of the iOS app store.