Game Development Community


#1
10/31/2011 (9:22 am)
@E.B.: Could you please follow the standard bug report format which you can find here. Thank you!
#2
10/31/2011 (12:01 pm)
@eb
Are you seeing this with basic skyboxes or scatterskies? Full or Empty template? This is why we have that standard so both sides don't have to waste time going back forth getting the info needed to reproduce a bug.
#3
10/31/2011 (12:18 pm)
eb's not moody ... he hasn't even changed his name ;)

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When cubemapping is disabled, skyBox goes WHITE, no texture displayed.

Technically, you'd expect skyBoxes not to display textures if cubemapping is disabled ... whether this is intend function of course is another matter ...
#4
10/31/2011 (5:00 pm)
Holy hell! That explains why I never saw skyboxes! Hehe, I've been using scattersky instead.
#5
11/01/2011 (7:51 am)
E.B.: I believe you're confusing Cube Mapping with Reflection Mapping as Reflection Mapping depends on Cube Mapping and not the other way around.

#6
11/01/2011 (11:27 am)
I've logged it as an improvement to make in the future, THREED-3009. This isn't something that will be changed for 1.2. Looking through the code this looks to be an issue that is as designed. Disabling cubemaps is an all or nothing toggle and as the Basic SkyBox uses a cubemap for it's material it will be affected.

And yes, I have removed every off topic comment in the thread. Any others will be removed as well.