Game Development Community

FMOD Fails to load fev file...

by John Carroll · in Torque 3D Professional · 10/28/2011 (3:11 pm) · 7 replies

Hi, I'm consistently getting:


SFXFMODProject::acquire - could not load 'core/FMOD Sound Banks/MongooseAudio.fev' (FMOD_ERR_VERSION)
1: Register object failed for object fmodMongooseAudio of class SFXFMODProject.

every time I try to load it. If anyone knows why this is, I would appreciate a pointer. *8)

--John

About the author

Working on using Torque as an Image Generator for Tactical Simulations under laser and live fire conditions, for Law Enforcement/Military applications.


#1
10/28/2011 (3:50 pm)
going on the error you posted, spercifically "FMOD_ERR_VERSION"

Id say the version of Fmod you are using is incompatible with the version used to encode the fev file

might be time to hunt for an updated version on google?
#2
10/28/2011 (4:42 pm)
Yes, I would agree, but I just got all of the fmod stuff from the fmod site, including designer and the win32 api. Had some trouble getting the right libraries, and maybe I still don' have the right ones, but they both load and all functions get bound and seem to return reasonable values....(except that i get this version error).

--John
#3
11/01/2011 (1:31 pm)
I have made some progress on this, I can now get fmod and the associated .fev to load. I then call sfxPlay("myfmodevent"). It finds what appears to be the correct object and attempts to play it, but the sounds coming out sound more like whale calls (as in underwater listening to whales) than what I should hear which is "Help me, Help me" in a female voice. I suppose I'm still doing something wrong, but at this point I'm a little stuck...
#4
11/01/2011 (1:57 pm)
As far as i know the GG version of FMOD isnt always the latest version of FMOD.

Ive seen various threads, some about compiling with the latest fmod headers, others regarding licensing (only GG version is valid, not the version from the FMOD site).

Most issues ive seen arise from FMOD is the mixing of different versions. and the repair is often to redownload the GG version of FMOD from your account
#5
11/01/2011 (2:06 pm)
T3D 1.1 uses FMOD 4.32.05

T3D 1.2 will use 4.36.00
#6
11/01/2011 (2:11 pm)
Thanks y'all, I will now make sure I have the correct version. Working on getting authorization to purchase the GG version.
#7
11/01/2011 (4:10 pm)
Turns out I'm using the correct version now, well since yesterday, and now when playing a sound I get what sounds like whale mating calls (When I should be getting "Help me, Help me"...I've posted that issue on another thread...