Game Development Community

T3D MMO KIT - Download

by Eduardo Rabelo · in Torque Game Engine · 10/26/2011 (11:01 am) · 15 replies

Hello
My name is Eduardo Rabelo
I just bought a license of the Torque 3D 1.1
for some time been testing the torque mmokit advanced.
Now I bought the license from the T3D and I remember we should have a license to access a certain area of the site to download this version of mmokit to T3D.
I wonder if you have or know how I can do to download the kit.
please send me email eduardorabelo@live.com

thank you

About the author

Cursando Analise de Sistemas.

Recent Threads


#1
10/26/2011 (12:25 pm)
as far as i know, the T3D MMO Kit that was used earlier was an "unofficial" kit. I believe it was removed due to liscencing issues.

the only MMO kit that i know of for T3D is the one that Winterleaf Entertainment is working on atm and it is still being programmed.
#2
10/26/2011 (2:38 pm)
Dream Games mmokit was removed because GG focused on a kit to come based on MoM Tech and the DG group faded.

MoM Tech was out there as a kit that was pulled due to the new owners wishes.

The things Josh & GG was about to work on as a GG mmo kit never saw the light of day.

And, Winterleafs ?
#3
10/26/2011 (2:49 pm)
but there was an unofficial version available only in forums where could you download it to license the T3D.
wondering if anyone has this version or know the link to download.

I believe this was a version of the User called Lethal
#4
10/26/2011 (4:26 pm)
@Eduardo - Lethal was using the Kit from the MoM technology.

@Christian - WinterLeaf is writing its own software for the MMO technology. This is a completely different solution than anything offered here before.
#5
10/26/2011 (4:56 pm)
this solution, Christian will be available in what form. license before full payment.
or development.
Scheduled for release and there will be a restricted distribution of the torque or worked with versions such as 1.1 or 1.2 T3D
#6
10/26/2011 (5:44 pm)
To the best of my knowledge, the people who were working on and distributing the T3D MMOKit you're referring to received cease and desist letters from Prairie Games as it was based on their TGE MMOKit (aka the MoM Kit).

There was quite a bit of wrangling and licensing unpleasantness around that Kit which rather soured the community and drove quite a few people away. I believe the current situation is that PG won't allow the kit to be distributed by anyone but themselves but can't distribute the T3D version themselves as they don't have appropriate T3D licenses. (I'm happy to be corrected or updated on this as it's been quite a while since it last blew up in their face for the umpteenth time and we stopped using it).

Personally I wouldn't touch PG's MMOKit with a 10ft barge pole for T3D, it's a licensing minefield.
#7
10/27/2011 (3:18 am)
I guess the best solution is the development of an own mmo T3D within the same engine.
However I think from the zero must be tricky.
but not impossible.
we adapt codes and maybe in 10 or 20 years out a news release rss
thank you guys.
#8
10/27/2011 (6:05 am)
@ Eduardo - thats exactly what we are doing at Winterleaf Entertainment. We are creating a MMO platform for other people to build MMOs off of using the T3D engine.

Is it tricky? yes. impossible? no.

#9
10/27/2011 (2:01 pm)
@Paul
I'm aware that you mentioned you was working on a mmo technology previously, I read in your blog that you was working on OMNI but you also mentioned there that it was parallel with making your own mmo. So I was sort of fishing for news about thoughts for release and features ;)

@ Eduardo
The amount of time it will take to define the mmo equals the time to create content which equals the time to tweak the engine -so good luck and best wishes ;)
#10
10/27/2011 (3:54 pm)
ah! well, at the end of the year we are lookin at having a dev/test/"live" environment so that we can start testing stuff and moving forward while other development is happening. We are testing the sever loads and database performance at that time as well as the chat server and a few other parts and pieces. Basically atm we have several parts that are written and work, but we want to make sure that they all work together. As i said - end of year is the projected deadline for this part.

Ill very likely be putting up a "Looking for Help" ad at some point again to get this to move along faster. If anyone feels like contacting me before that time, feel free to email me! :)

#11
11/18/2011 (11:11 pm)
Download Torque Game Engine
http://www.garagegames.com/products/download/111/
MMOWorkshop Forums
http://www.mmoworkshop.com/trac/mom/phpbb

these are the links. First one is for a free trial of tge 1.5.2 i think.
then the next link is to the mmo work shop.

but you must have garage lic for tge anf afx something. I also learned there is some issue about the kit so I'm not sure what that entails.

Winter Leaf sounds very promising all though I haven't heard much about them.

The people at mmo workshop also are very promising. I hope that helped a little.
#12
11/18/2011 (11:40 pm)
@Greyfort - there are liscensing and other issues with the MMO Kit from MMOWorkshop. One of them being is that there is no T3D kit. ALSO... that kit uses Python.

The solution that WLE is building uses .NET technology and T3D(AFX). I am available to answer any question that you may have- my email is on my profile.
#13
11/20/2011 (9:11 am)
I talked with PG about the licensing. The 'problem' is that the licensing is nearly the same as the Torque license. Which means they do not allow their code to be hosted by someone else for public consumption. If it is not hosted by them then they lose traffic to their website and offerings.

Frankly I believe PG to be very generous to give away the code at all. If you want the Python side to work with T3D then you need to port the specific part of the code to work with Python. Which I have done:
tdn.garagegames.com/wiki/Torque3D/Python. This was for 1.1 so may require further tweaking with 1.2. I will be working on that soon.

I need comments on this resource before I turn it into a real resource. I also included comments about respecting the IP of the contributors. I asked PG to review this resource and they gave it a thumbs up as it correctly will cause traffic flow to them.

Is this port completely compatible with the MMOKit? I have no idea, but the Python portion DOES work. It may still require porting work to get the rest of the Python working in the MMOKit portion. Any way you slice it you will have to do work to make this work. I am not planning on working on the MMOKit, but if assistance where the Python is concerned I will be willing to help. If you decide to work on this consider the next guy, and contribute to the TDN and make sure to thank PG for making the kit in the first place. I ended buying their game and it is well worth and is a small price to pay for the code technology.

Here is the link to the input thread:
www.garagegames.com/community/forums/viewthread/128545
#14
11/23/2011 (5:49 pm)
@Paul,
Had missed your blog. Curious to see what you come up with a new kit. Don't know if I'd try a MMO again, but would be curious to see.

@Frank,
Nice job on the pytorque. Been wanting to look at that myself. I wouldn't want to whole MMOkit because of its animation changes but something I want to try and use. For trying to use it with the MMOKit python, there is a considerable amount of C++ changes that need to be made to get things to work with the kit python portion.
#15
11/23/2011 (9:15 pm)
@Leathel,
I mainly wanted the Python library access. Thanks for the kudos. If you get a chance please try and break it. I just updated it for 1.2 and submitted an official resource.