Game Development Community

Problem with a .dso file

by Joao Brandao · in Technical Issues · 10/15/2011 (12:50 am) · 3 replies

I'm working on a project, and originally I had a .cs called movescript. It was executed from game.cs, like the other custom script files.
I eventually changed movescript.cs, and made several other .cs with more descriptive names which now have all the code I had in movescript.cs

The problem is, I don't know why this happened, but for some reason the movescript.dso is still hanging around in the scripts folder, (maybe I didn't get rid of it properly when I stopped using movescript.cs, and never noticed). And I can't delete movescript.dso otherwise one of the other files which contais information that was originally in movescript.cs, is completely ignored. It's like the new file is being overlooked and movescript.dso is being prefered, even though I can't find a single reference to it in any other files.

Is there any way to remove this .dso file without screwing up my project?

About the author

I'm a little old to start programming, as I'm 32, but being unemployed pushed me into learning new skills and go back to the area I graduated in (New Technologies). I am my own worst enemy, as I procrastinate a lot, and I'm very lazy. Also, I love games.


#1
10/15/2011 (9:46 am)
Remove the .dso files, check and verify that you new scripts are being exec'd properly. When the game is next run, and if there are no errors then a new .dso will be compiled for each script.
#2
10/15/2011 (9:50 am)
Thanks for the help Michael.

all the .cs files are being properly executed. The .dso file causing the conflict does not have the corresponding .cs file anymore. The .cs file from which it was generated contained several functions I divided between other more specific .cs files.

For some reason, the project is using the .dso file even though I haven't even been able to find any reference to it.

In any case, I'm trying to create a new project and copy the proper cs files into its scripts folder, and then set everything up again. It will take me a while, but I really hope it makes stuff work again, otherwise I'm screwed.
#3
10/15/2011 (6:44 pm)
may be my problem is same like you.do not know when and why but,sometimes t3d's script compilation freezes .after that,no matter what you change in script,it always will use scripts(although,i already have changed them) just before that freeze.

in that circumstances,i have to make a new project and merge with that freezed project.


i have stored one of that freezed project to post here.but for that i will need high speed.