Issues with new content pack "Temperate Forest"
by Jeff Yaskus · in General Add-On Discussion · 10/12/2011 (11:26 am) · 9 replies
Having trouble getting the demo level to load, using a new fresh copy of T3D 1.1 final.
Here is a screen shot of everything going wrong ... no forest, ground cover and missing texture.

The error messages from console.log ;
Seems there is a missing file, which causes all the forest to not load;
That file "Raceway.forest" is not included in the download content ZIP.
Not sure if there is more issues -- just trying to get the demo working at the least.
Here is a screen shot of everything going wrong ... no forest, ground cover and missing texture.

The error messages from console.log ;
*** Stage 1 load *** Stage 2 load Failed to create resource: [levels/Raceway.forest] 240: Register object failed for object theForest of class Forest. Game -> activatePackages *** Mission loaded ... *** Sending mission load to client: levels/TemperateEnvLevel.mis ... *** New Mission: levels/TemperateEnvLevel.mis *** Phase 1: Download Datablocks & Targets % - PostFX Manager - Executing core/scripts/client/postFx/default.postfxpreset.cs % - PostFX Manager - Applying from preset % - PostFX Manager - PostFX enabled Mapping string: MissionStartPhase1Ack to index: 0 ... Mapping string: MissionStartPhase2 to index: 9 *** Phase 2: Download Ghost Objects Mapping string: MissionStartPhase2Ack to index: 1 [Material::mapMaterial] - Cannot map unnamed Material Ghost Always objects received. Mapping string: MissionStartPhase3 to index: 10 Client Replication Startup has Happened! fxFoliageReplicator - replicated client foliage for 0 objects Failed to create resource: [levels/TemperateEnvLevel.mis.decals] *** Phase 3: Mission Lighting ... *** Initial Control Object Activating DirectInput... Mapping string: setNumericalHealthHUD to index: 14 Mapping string: SetAmmoAmountHud to index: 15 Window focus status changed: focus: 0 Using background sleep time: 200 DirectInput deactivated.
Seems there is a missing file, which causes all the forest to not load;
new Forest(theForest) {
...
dataFile = "levels/Raceway.forest";
..That file "Raceway.forest" is not included in the download content ZIP.
Not sure if there is more issues -- just trying to get the demo working at the least.
About the author
Long time gamer, hacker and programmer. With dreams of making video games -
#2

And there is still this oddity with missing terrain textures ...
10/12/2011 (1:17 pm)
That got the grass working ... but the forest is not going to work in the demo with the missing file.
And there is still this oddity with missing terrain textures ...
#3
Edit: All fixed on my end. I'm packaging it up and sending it to GG. Thanks for pointing this out and for your patience as well!
10/13/2011 (1:17 pm)
Nutty, ok. I'll take a look. Thanks.Edit: All fixed on my end. I'm packaging it up and sending it to GG. Thanks for pointing this out and for your patience as well!
#4
10/13/2011 (5:16 pm)
I just uploaded a fixed, tested version. Hopefully GG will be able to get it live shortly. Thanks for your patience, and sorry for the inconvenience!
#5
10/13/2011 (5:18 pm)
Yea, that is a helluva nice meadow-y grass I must say.
#6
10/14/2011 (9:31 am)
I'm not sure how I didn't catch this one on my initial review. With that being said, the revision is up now.
#7
We package something up and then it goes into a 'vanilla' SDK as a 'dragNdrop' test. You very quickly find out what bitmaps aren't being pathed correctly....;). FTW!!
I usually play the 'consumer', lol, and get the same event; localized files from the Artists' HDDs. That dang orange default!
I am Rex, BAG Compliance Officer......"Resistance is futile"
10/14/2011 (11:55 am)
Heh-heh....'localized' files, it happens....We package something up and then it goes into a 'vanilla' SDK as a 'dragNdrop' test. You very quickly find out what bitmaps aren't being pathed correctly....;). FTW!!
I usually play the 'consumer', lol, and get the same event; localized files from the Artists' HDDs. That dang orange default!
I am Rex, BAG Compliance Officer......"Resistance is futile"
#9
12/30/2011 (5:46 pm)
Steve is right... That is some fine grass right thar!
Torque Owner Jeff Yaskus
jy games
grass01, grass02, rock01, dirt01 ... I created them by hand;
new TerrainMaterial() { internalName = "dirt01"; diffuseMap = "art/terrains/TemperateEnvironmentTerrain/dirt01"; normalMap = "art/terrains/TemperateEnvironmentTerrain/dirt01_normal"; detailMap = "art/terrains/TemperateEnvironmentTerrain/dirt01_detail"; Enabled = "1"; }; new TerrainMaterial() { internalName = "grass01"; diffuseMap = "art/terrains/TemperateEnvironmentTerrain/grass01"; normalMap = "art/terrains/TemperateEnvironmentTerrain/grass01_normal"; detailMap = "art/terrains/TemperateEnvironmentTerrain/grass01_detail"; Enabled = "1"; }; new TerrainMaterial() { internalName = "grass02"; diffuseMap = "art/terrains/TemperateEnvironmentTerrain/grass02"; normalMap = "art/terrains/TemperateEnvironmentTerrain/grass01_normal"; detailMap = "art/terrains/TemperateEnvironmentTerrain/grass01_detail"; Enabled = "1"; }; new TerrainMaterial() { internalName = "rock01"; diffuseMap = "art/terrains/TemperateEnvironmentTerrain/rock01"; normalMap = "art/terrains/TemperateEnvironmentTerrain/rock01_normal"; detailMap = "art/terrains/TemperateEnvironmentTerrain/rock01_detail"; Enabled = "1"; };