Unable to compile Visual Studio 2008 Solution
by Sarah Allen · in Torque 3D Professional · 10/08/2011 (6:26 am) · 4 replies
Hey Guys.
I am having some difficulties with compiling the source code to the project file `New Project DLL`
When I attempt to build the newly created project (there has been no code changes) I receive the following error;
1> Creating library ../../../game/New Project.lib and object ../../../game/New Project.exp
1>../../../game/New Project.dll : fatal error LNK1106: invalid file or disk full: cannot seek to 0x93E0E0
Now, the drive I am compiling the source code from and on, is a network drive, it currently has 150GB of free space.
My setup is, Windows 7 Ultimate 64Bit, Intel Core i7 M620 , 4GB DDR3 Ram, 512MB Dedicated DDR3 Graphics NVIDIA GeForce GT 330M.
Any ideas on how this can be resolved or what to do regarding this issue? I am unable to compile the DLL source to a library file.
I am having some difficulties with compiling the source code to the project file `New Project DLL`
When I attempt to build the newly created project (there has been no code changes) I receive the following error;
1> Creating library ../../../game/New Project.lib and object ../../../game/New Project.exp
1>../../../game/New Project.dll : fatal error LNK1106: invalid file or disk full: cannot seek to 0x93E0E0
Now, the drive I am compiling the source code from and on, is a network drive, it currently has 150GB of free space.
My setup is, Windows 7 Ultimate 64Bit, Intel Core i7 M620 , 4GB DDR3 Ram, 512MB Dedicated DDR3 Graphics NVIDIA GeForce GT 330M.
Any ideas on how this can be resolved or what to do regarding this issue? I am unable to compile the DLL source to a library file.
#2
At home and work I've always installed the SDK on my local drive, pushed the source into a subversion repository and then worked with a local working copy. Source changes get committed to the repository and so forth. You can also set up a repository for your resulting projects so that your updated binaries are kept with their respective game setups.
But I've never tried to actually use a local copy of the compiler to process a project on a network drive.
Hey - what if you had a copy of the compiler on the system where your project is and fired it off there via command line? I again am uncertain how it would behave running the IDE from there.
10/08/2011 (7:33 am)
I don't know that VS2008 (or 2010, really) supports that particular configuration. Have you tried dropping the output on a local drive? Or installing the SDK locally and then compiling it?At home and work I've always installed the SDK on my local drive, pushed the source into a subversion repository and then worked with a local working copy. Source changes get committed to the repository and so forth. You can also set up a repository for your resulting projects so that your updated binaries are kept with their respective game setups.
But I've never tried to actually use a local copy of the compiler to process a project on a network drive.
Hey - what if you had a copy of the compiler on the system where your project is and fired it off there via command line? I again am uncertain how it would behave running the IDE from there.
#3
Check online tutorials .
10/08/2011 (12:27 pm)
KNK1106 is a linking error. You need to go in your project properties and add any path in linker>general or c/c++>general.Check online tutorials .
#4
You could try compiling with VS 2010 express
(for as long as you unload the IE [projectname] plugin from the solutions explorer, rightclick :))
12/01/2011 (1:16 am)
What is the status of this thread? Do you still need help?You could try compiling with VS 2010 express
(for as long as you unload the IE [projectname] plugin from the solutions explorer, rightclick :))
Employee Michael Perry
ZombieShortbus
Also, others have stated Visual Studio does not support compiling over a network drive, so that might be the true problem. The VS2010 mention might be unrelated.