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PhysX or Bullet is compatible with T3D?

by Limdorn · in Game Mechanics Kit · 10/05/2011 (2:28 am) · 3 replies

Hi.
I have a licence or "GMK" and "T3D Professional".
I install the GMK without physics and all is working .
But when I try to install the physx or bullet ( I read the manual and I try all ways ) is not working.
WHAT I NEED TO DO?

To more information I will explain my bullet integration in my GMK project.

I have install in my computer the PhysX SDK 2.8.4.
I use Visual C++ 2010 espress edition.
The Torque3D is in C:\Torque\T3D.

If try to integrate Bullet (with files in GMK package) I make the next steps:
1-Copy libbullet.vcproj to âC:\Torque\T3D\buildFiles\VisualStudio 2010\projects\â
2- Add in my project (with Add/Existing Item) libbullet.vcproj
3- I Add in myproject.DLL a libbullet dependency
4- I Add in myproject.DLL properties ( in C/C++>General>Additional Include Directories ) the path âC:\Torque\T3D\Engine\lib\bullet\srcâ
5- Add in myproject.DLL (myproject.DLL>Source Files>Engine>T3D>physics>bullet) all files from âC:\Torque\T3D\Engine\source\T3D\physics\bulletâ
6- Add in myproject.DLL (myproject.DLL>Source Files>Engine>T3D>logickingMechanics>physics>bullet) all files from âC:\Torque\T3D\Engine\source\T3D\logickingMechanics\physics\bulletâ
7-In âC:\Torque\T3D\Engine\source\T3D\logickingMechanics\physics\physics.hâ uncomment line with â#define PHYSICS_BULLETâ
8-In ââYourProject\game\scripts\main.csâ, line 84 I rewrite line as âphysicsInit(âBulletâ)
9-Rebuild my project.

After all this I have more of 100 errors.


PLEASE. HELP.

#1
11/25/2011 (11:00 am)
i have same situation...help!

thanks
#2
03/27/2012 (12:03 am)
This is a walk through on how we installed Bullet, GMK and Guidebot and it also documents the "issues" we're having with soft bodies.
#3
03/27/2012 (4:03 am)
Thank's a lot.
Great video