iTorque 2D Easter Eggs
by Michael Perry · in iTorque 2D · 09/30/2011 (12:31 pm) · 8 replies
Greetings everyone. I was holding off on announcing this until community hour. As it turns out, there are Easter Eggs in iTorque 2D v1.5. If you do not know what that means, check out the wiki entry.
Essentially, they are hidden messages and items buried in the engine. There are three big ones and few smaller ones. For anyone who is bored, try to hunt them down. First person to find the most between now and next community hour (10/7/2011) gets a treat.
Happy hunting =)
Essentially, they are hidden messages and items buried in the engine. There are three big ones and few smaller ones. For anyone who is bored, try to hunt them down. First person to find the most between now and next community hour (10/7/2011) gets a treat.
Happy hunting =)
About the author
Programmer.
#2
10/02/2011 (8:19 am)
@Dean - That's the biggest one and the easiest to spot if you watch your output window like I do.
#3
10/02/2011 (12:13 pm)
Just googled the story behind that one. And if I got the right story it is very very very sad :(
#4
10/02/2011 (12:29 pm)
@Gaving - Heart-wrenching. She was the daughter of my wife's friend and co-worker.
#5
10/02/2011 (12:42 pm)
It is indeed. We have some sick, heartless people in this world
#6
10/17/2011 (3:18 pm)
I'm getting $Game::Player set to 1337 consistently. Is that an Easter Egg by any chance?
#7
10/17/2011 (3:28 pm)
@Luis - Where did you find that? That's not one of mine, but if you can show me where it is at I will consider it a "bonus point" =)
#8
I figure it's either an easter egg or a very funny coincidence.
10/17/2011 (3:31 pm)
In the script. In at least one project, every time I check $Game::Player on the debugger it returns 1337. This happens on every level.I figure it's either an easter egg or a very funny coincidence.
Torque 3D Owner Dean Parker
Serendip Games
Is this the first easter egg?
>#pragma message("iT2D v1.5 is dedicated to Alyssa Otremba (5/16/1996 - 8/4/2011). May she rest in peace.")