Game Development Community

iTorque 2D 1.5 Released

by Michael Perry · in iTorque 2D · 09/29/2011 (4:21 pm) · 19 replies

static.torquepowered.com/static/pg/blogs/michael-perry/headerblogitorque2d.jpg
GarageGames is happy to announce that the latest update to iTorque 2D is available now. iTorque 2D v1.5 is the most feature rich and easiest to use version released to date. The unparalleled 2D editor has been extended to bring more iOS control and features to your fingertips with less coding required.

You can read all the details here: Official Release Blog

#1
09/30/2011 (4:59 am)
Can I install 1.5 final together with 1.5p2?
#2
09/30/2011 (6:08 am)
@Andrea - I would not recommend it. It would be best to copy your projects to another location, delete preview 2 completely and install 1.5 final.
#3
09/30/2011 (6:33 am)
Thank you Mich. I followed your advice, allthing work like a charm, also iT2D1.5p2 converted project. iT2D is going to be the best 2D engine for iOS.
#4
10/07/2011 (6:46 pm)
Why do i not see 1.5 final in my products list?
Thanks
#5
10/08/2011 (8:04 am)
Did you buy the upgrade?
#6
10/08/2011 (8:30 pm)
You are correct. That i the issue.
Thanks!
#7
11/09/2011 (10:26 am)
Just purchased and installed 1.5 and new xcode. Excellent job on 1.5 changes and demos. Much nicer to work with. Thanks GG.
#8
11/09/2011 (4:04 pm)
i bought the upgrade (Us 29) and now iTorque is not listed on my products. What can I do? Thanks
#9
11/09/2011 (6:48 pm)
@Isaac,

iTorque 1.5 is a 'studio license' now.

You have to log in to your account, go to 'my studio', add yourself as a user, then go back to your products page,and you should see iTorque listed underneath 'My Assigned Studio Products'
#10
11/10/2011 (7:28 am)
@Ray,

THanks, but I can´t add my self as user. It says that I have the product already, but I don´t. GG staff please help.
#11
11/10/2011 (7:35 am)
Im listed as Pending User. When I try to add myself I got this message:

Email
There are either no more members or each member owns this product already. Please add more members.

What can I do? Its so unclear :(
#12
08/01/2012 (9:41 pm)
Im still here... what can I do? is preview 1.5.1 the last build?

Thanks
#13
08/02/2012 (10:00 am)
Also, I want to ask if, since the engine uses per level datablocks, the datablocks used in a given level are destroyed, or unloaded from memory, once you finish a level and starts a new one?

THanks and gratz on the new engine, looks much better than before :)
#15
10/24/2012 (7:33 am)
When will iTorque 2D go on sale, I have other torque products and have been waiting on this to go on sale or even a discount price since I have some of the other products.
#16
10/24/2012 (7:37 am)
@Shakey - It's not likely anything like that will happen until after the next big update ships.
#17
10/24/2012 (7:43 am)
OK thanks Michael
#18
01/20/2013 (4:08 am)
Can I load torque2d projects into itorque2d, and vice versa?

Thanks,
Lee
#19
01/20/2013 (12:00 pm)
Not really. Several objects were changed under the hood and the project files were made intentionally incompatible to avoid confusion. However, iTorque 2D can produce games that can be played on PC, Mac and iOS devices, so there isn't really a need to swap them back and forth.

If you had T2D and were looking to move to iT2D you could create a new iTorque project and then start copying the scripts and assets over, bug-fixing as you went. Most of it should work and whatever doesn't should be relatively easy to fix.