Game Development Community

Tourque Constructor Texture Library

by Airianna Williams · in Technical Issues · 09/19/2011 (5:26 am) · 11 replies

I have added some volumes to the library, but when I got 2 add some rug textures, the program suddenly closes, Here is the consol file.
*************************************************************

//-------------------------- 9/19/2011 -- 07:07:10 -----
Processor Init:
AMD (unknown), ~3.45 Ghz
(timed at roughly 3.43 Ghz)
FPU detected
MMX detected
3DNow detected
SSE detected

Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing 3DNow extensions
Installing SSE extensions

Input Init:
keyboard0 input device created.
mouse0 input device created.
DirectInput enabled.

--------- Loading MODS ---------
Missing file: textures/main.cs!
Error: Unable to find specified mod: textures
Loading compiled script constructor/main.cs.
Loading compiled script common/main.cs.
Missing file: common/defaults.cs!
Loading compiled script constructor/version.cs.
Loading compiled script constructor/defaults.cs.
Compiling constructor/prefs.cs...
Loading compiled script constructor/prefs.cs.
Loading compiled script creator/main.cs.
Loading compiled script common/main.cs.
Missing file: common/defaults.cs!
ActivatePackage called for a currently active package!

--------- Parsing Arguments ---------

--------- Initializing MOD: Common ---------
Loading compiled script common/client/canvas.cs.
Loading compiled script common/client/audio.cs.

--------- Initializing MOD: Constructor ---------
Loading compiled script constructor/client/init.cs.
Loading compiled script constructor/client/scripts/units.cs.

--------- Initializing MOD: Constructor: Server ---------
Loading compiled script common/server/audio.cs.
Loading compiled script common/server/server.cs.
Loading compiled script common/server/message.cs.
Loading compiled script common/server/commands.cs.
Loading compiled script common/server/missionInfo.cs.
Loading compiled script common/server/missionLoad.cs.
Loading compiled script common/server/missionDownload.cs.
Loading compiled script common/server/clientConnection.cs.
Loading compiled script common/server/kickban.cs.
Loading compiled script common/server/game.cs.

--------- Initializing Lighting System: Loading Extensions ---------
Created interface for application extension 'ConstructorLightingSystem.dll' ("Constructor Default Lighting System" - "Synapse Gaming - Copyright © 2005").

--------- Initializing MOD: Constructor: Client ---------
Loading compiled script constructor/client/ui/customProfiles.cs.
constructor/client/ui/customProfiles.cs (0): Unable to find parent object GuiTreeViewProfile for GuiControlProfile.
Loading compiled script common/client/message.cs.
Loading compiled script common/client/mission.cs.
Loading compiled script common/client/missionDownload.cs.
Loading compiled script common/client/actionMap.cs.
Video Init:
Accelerated OpenGL display device detected.
Accelerated D3D device detected.
Voodoo 2 display device not detected.

Activating the OpenGL display device...
Activating the OpenGL display device...
Setting screen mode to 1280x994x32 (w)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
OpenGL driver information:
Vendor: NVIDIA Corporation
Renderer: GeForce 9800 GT/PCI/SSE2
Version: 3.3.0
OpenGL Init: Enabled Extensions
ARB_multitexture (Max Texture Units: 4)
EXT_blend_color
EXT_blend_minmax
EXT_compiled_vertex_array
NV_vertex_array_range
EXT_texture_env_combine
EXT_packed_pixels
EXT_fog_coord
ARB_texture_compression
EXT_texture_compression_s3tc
(ARB|EXT)_texture_env_add
EXT_texture_filter_anisotropic (Max anisotropy: 16.000000)
WGL_EXT_swap_control
OpenGL Init: Disabled Extensions
EXT_paletted_texture
3DFX_texture_compression_FXT1

Loading compiled script common/ui/defaultProfiles.cs.
Loading compiled script common/ui/ConsoleDlg.gui.
Loading compiled script common/ui/LoadFileDlg.gui.
Loading compiled script common/ui/SaveFileDlg.gui.
Loading compiled script common/ui/MessageBoxOkDlg.gui.
Loading compiled script common/ui/MessageBoxYesNoDlg.gui.
Loading compiled script common/ui/MessageBoxOKCancelDlg.gui.
Loading compiled script common/ui/MessageBoxSaveConfirmDlg.gui.
Loading compiled script common/ui/MessagePopupDlg.gui.
Loading compiled script common/ui/HelpDlg.gui.
Loading compiled script common/ui/RecordingsDlg.gui.
Loading compiled script common/ui/NetGraphGui.gui.
Loading compiled script common/client/metrics.cs.
Loading compiled script common/ui/FrameOverlayGui.gui.
Loading compiled script common/client/messageBox.cs.
Loading compiled script common/client/screenshot.cs.
Loading compiled script common/client/cursor.cs.
Loading compiled script common/client/help.cs.
Loading compiled script common/client/recordings.cs.
Loading compiled script common/ui/RegisterDlg.gui.
Loading compiled script common/ui/TrialDlg.gui.
Missing file: constructor/client/scripts/audioProfiles.cs!
Loading compiled script constructor/client/filebrowser/LoadFileDlg.gui.
Loading compiled script constructor/client/filebrowser/SaveFileDlg.gui.
Loading compiled script constructor/client/filebrowser/BrowseDirDlg.gui.
Loading compiled script constructor/client/fbFileBrowser/fallbackBrowser.cs.
Loading compiled script constructor/client/fbFileBrowser/fileDialogBase.cs.
Loading compiled script constructor/client/fbFileBrowser/openFileDialog.cs.
Loading compiled script constructor/client/fbFileBrowser/saveFileDialog.cs.
Loading compiled script constructor/client/fbFileBrowser/openFileDlg.gui.
Error: cannot change namespace parent linkage for OpenFileDlgEx from GuiControl to FileDialogBase.
Error: cannot change namespace parent linkage for LoadDirTreeEx from GuiShellTreeViewCtrl to FileDialogDirectoryTree.
Could not locate texture: common/gui/images/folder
Could not locate texture: common/gui/images/folder
Could not locate texture: common/gui/images/folderClosed
Loading compiled script constructor/client/fbFileBrowser/saveFileDlg.gui.
Error: cannot change namespace parent linkage for SaveFileDlgEx from GuiControl to FileDialogBase.
Error: cannot change namespace parent linkage for LoadDirTreeEx from GuiShellTreeViewCtrl to FileDialogDirectoryTree.
Could not locate texture: common/gui/images/folder
Could not locate texture: common/gui/images/folder
Could not locate texture: common/gui/images/folderClosed
constructor/client/fbFileBrowser/saveFileDlg.gui (0): Unable to instantiate non-conobject class GuiPopUpMenuCtrlEx.
Missing file: constructor/client/ui/defaultGameProfiles.cs!
Missing file: constructor/client/ui/PlayGui.gui!
Missing file: constructor/client/ui/ChatHud.gui!
Missing file: constructor/client/ui/playerList.gui!
Loading compiled script constructor/client/ui/GuiDisplayBitmapDialog.gui.
Loading compiled script constructor/client/ui/MainGui.gui.
Loading compiled script constructor/client/ui/SelectLayoutDialog.gui.
Loading compiled script constructor/client/ui/SaveLayoutAsDialog.gui.
Loading compiled script constructor/client/ui/RenameLayoutAsDialog.gui.
Loading compiled script constructor/client/ui/ManageLayoutsDialog.gui.
Loading compiled script constructor/client/ui/NewAlbumNameDialog.gui.
Loading compiled script constructor/client/ui/RenameAlbumDialog.gui.
Loading compiled script constructor/client/ui/CopyTextureToAlbumDialog.gui.
Loading compiled script constructor/client/ui/AddSelectedEntityDialog.gui.
Loading compiled script constructor/client/ui/AddSelectedPropertyDialog.gui.
Loading compiled script constructor/client/ui/LoadSelectionDialog.gui.
Loading compiled script constructor/client/ui/SaveSelectionDialog.gui.
Loading compiled script constructor/client/ui/SaveWorkplaneDialog.gui.
Loading compiled script constructor/client/ui/AddNewEntityClassDialog.gui.
Loading compiled script constructor/client/ui/AddNewEntityClassPropertyDialog.gui.
Loading compiled script constructor/client/ui/OtherBrushEntityDialog.gui.
Loading compiled script constructor/client/ui/ToolStandardDialog.gui.
Loading compiled script constructor/client/ui/NoInputDialog.gui.
Loading compiled script constructor/client/ui/UnresolvedTexturesDialog.gui.
Loading compiled script constructor/client/ui/ToolProgressDialog.gui.
Loading compiled script constructor/client/ui/AboutGui.gui.
Missing file: constructor/client/scripts/client.cs!
Missing file: constructor/client/scripts/game.cs!
Missing file: constructor/client/scripts/missionDownload.cs!
Missing file: constructor/client/scripts/serverConnection.cs!
Missing file: constructor/client/scripts/playerList.cs!
Missing file: constructor/client/scripts/loadingGui.cs!
Missing file: constructor/client/scripts/optionsDlg.cs!
Missing file: constructor/client/scripts/chatHud.cs!
Missing file: constructor/client/scripts/messageHud.cs!
Missing file: constructor/client/scripts/playGui.cs!
Missing file: constructor/client/scripts/centerPrint.cs!
Loading compiled script constructor/client/scripts/colorpopup.cs.
Loading compiled script constructor/client/scripts/constants.cs.
Loading compiled script constructor/client/scripts/messagerouter.cs.
Loading compiled script constructor/client/scripts/preferencesmanager.cs.
Loading compiled script constructor/client/scripts/userselectableaction.cs.
Loading compiled script constructor/client/scripts/userselectableactionmenuitem.cs.
Loading compiled script constructor/client/scripts/userselectiontype.cs.
Loading compiled script constructor/client/scripts/userselectiontypemenuitem.cs.
Loading compiled script constructor/client/scripts/actioncentermenuitem.cs.
Loading compiled script constructor/client/scripts/interiormapmanager.cs.
Loading compiled script constructor/client/scripts/materialsmanager.cs.
Loading compiled script constructor/client/scripts/thememanager.cs.
Loading compiled script constructor/client/scripts/workplane.cs.
Loading compiled script constructor/client/scripts/axisgizmo.cs.
Loading compiled script constructor/client/scripts/useractionmanager.cs.
Loading compiled script constructor/client/scripts/scene.cs.
Loading compiled script constructor/client/scripts/scenemanager.cs.
Loading compiled script constructor/client/scripts/scenepersistance.cs.
Loading compiled script constructor/client/scripts/toolmanager.cs.
Loading compiled script constructor/client/scripts/toolmanagergui.cs.
Loading compiled script constructor/client/scripts/toolpluginedit.cs.
Loading compiled script constructor/client/scripts/selectionmanager.cs.
Loading compiled script constructor/client/scripts/clipboard.cs.
Loading compiled script constructor/client/scripts/undomanager.cs.
Loading compiled script constructor/client/scripts/filemanagement.cs.
Loading compiled script constructor/client/scripts/layoutfunctions.cs.
Loading compiled script constructor/client/scripts/themefunctions.cs.
Loading compiled script constructor/client/scripts/formmenu.cs.
Loading compiled script constructor/client/scripts/database.cs.
Loading compiled script constructor/client/scripts/databaseconfig.cs.
Loading compiled script constructor/client/scripts/databasetexture.cs.
Loading compiled script constructor/client/scripts/databaseentityclasses.cs.
Loading compiled script constructor/client/scripts/databaseentities.cs.
Loading compiled script constructor/client/scripts/databaseplatform.cs.
Loading compiled script constructor/client/scripts/databaseprefabs.cs.
Loading compiled script constructor/client/scripts/tgemenubar.cs.
Loading compiled script constructor/client/scripts/windowmenu.cs.
Loading compiled script constructor/client/scripts/viewtexturedialog.cs.
Loading compiled script constructor/client/ui/SelectLayoutDialog.cs.
Loading compiled script constructor/client/scripts/exportlodlistdialog.cs.
Loading compiled script constructor/client/scripts/manageentitiesdialog.cs.
Loading compiled script constructor/client/scripts/managegametypesdialog.cs.
Loading compiled script constructor/client/scripts/manageprefabsdialog.cs.
Loading compiled script constructor/client/scripts/manageworkplanesdialog.cs.
Loading compiled script constructor/client/scripts/otherbrushentitydialog.cs.
Loading compiled script constructor/client/scripts/texturebrowserdialog.cs.
Loading compiled script constructor/client/scripts/addselectedentitydialog.cs.
Loading compiled script constructor/client/scripts/addselectedpropertydialog.cs.
Loading compiled script constructor/client/scripts/windowbackdropbitmap.cs.
Loading compiled script constructor/client/scripts/loadselectiondialog.cs.
Loading compiled script constructor/client/scripts/saveselectiondialog.cs.
Loading compiled script constructor/client/scripts/saveworkplanedialog.cs.
Loading compiled script constructor/client/scripts/systemmanageentitiesdialog.cs.
Loading compiled script constructor/client/scripts/systemmanageentitypropertiesdialog.cs.
Loading compiled script constructor/client/scripts/addnewentityclassdialog.cs.
Loading compiled script constructor/client/scripts/addnewentityclasspropertydialog.cs.
Loading compiled script constructor/client/scripts/toolstandarddialog.cs.
Loading compiled script constructor/client/scripts/camera.cs.
Loading compiled script constructor/client/scripts/prefsGui.cs.
Loading compiled script constructor/client/scripts/treeViewTest.cs.
Loading compiled script constructor/client/dynamicctrls/dynamicctrls.cs.
Loading compiled script constructor/client/dynamicctrls/dctexteditsupport.cs.
Loading compiled script constructor/client/dynamicctrls/dcchoicesupport.cs.
Loading compiled script constructor/client/dynamicctrls/dc-checkbox.cs.
Loading compiled script constructor/client/dynamicctrls/dc-distance.cs.
Loading compiled script constructor/client/dynamicctrls/dc-numeric.cs.
Loading compiled script constructor/client/dynamicctrls/dc-numericinteger.cs.
Loading compiled script constructor/client/dynamicctrls/dc-axis.cs.
Loading compiled script constructor/client/dynamicctrls/dc-popup.cs.
Loading compiled script constructor/client/dynamicctrls/dc-angle.cs.
Loading compiled script constructor/client/dynamicctrls/dc-pointentitylist.cs.
Loading compiled script constructor/client/dynamicctrls/dc-button.cs.
Loading compiled script constructor/client/dynamicctrls/dc-radio.cs.
Loading compiled script constructor/client/dynamicctrls/dc-textro.cs.
Loading compiled script constructor/client/dynamicctrls/dc-color.cs.
Loading compiled script constructor/client/dynamicctrls/dc-label.cs.
Loading compiled script constructor/client/dynamicctrls/dc-text.cs.
Loading compiled script constructor/client/dynamicctrls/dc-actionpopup.cs.
Loading compiled script constructor/client/dynamicctrls/dc-axisdirection.cs.
Loading compiled script constructor/client/ui/ManageEntitiesDialog.gui.
Loading compiled script constructor/client/ui/ManageGameTypesDialog.gui.
Loading compiled script constructor/client/ui/ManagePrefabsDialog.gui.
Loading compiled script constructor/client/ui/ManageWorkplanesDialog.gui.
Loading compiled script constructor/client/ui/SystemManageEntitiesDialog.gui.
Loading compiled script constructor/client/ui/SystemManageEntityPropertiesDialog.gui.
Loading compiled script constructor/client/ui/TextureBrowserDialog.gui.
Loading compiled script constructor/client/ui/LightingProfileGui.gui.
Loading compiled script constructor/client/ui/LightingSystemGui.gui.
Loading compiled script constructor/client/ui/LightingProgressGui.gui.
Loading compiled script constructor/client/ui/FormTabbedModifyDialog.gui.
Loading compiled script constructor/client/ui/PrefsGui.gui.
Loading compiled script constructor/client/ui/ExportLODListDialog.gui.
Loading compiled script constructor/client/scripts/entityproperties.cs.
Loading compiled script constructor/client/scripts/formtools.cs.
Loading compiled script constructor/client/scripts/formtoolsproperties.cs.
Loading compiled script constructor/client/scripts/formselectionmodes.cs.
Loading compiled script constructor/client/scripts/formvalues.cs.
Loading compiled script constructor/client/scripts/form3dview.cs.
Loading compiled script constructor/client/scripts/formmaterials.cs.
Loading compiled script constructor/client/scripts/formlayers.cs.
Loading compiled script constructor/client/scripts/formvizgroups.cs.
Loading compiled script constructor/client/scripts/formtoolsmini.cs.
Loading compiled script constructor/client/scripts/formselectmap.cs.
Loading compiled script constructor/client/scripts/formpreferences.cs.
Loading compiled script constructor/client/scripts/formconsole.cs.
Loading compiled script constructor/client/scripts/formundo.cs.
Loading compiled script constructor/client/scripts/formobjectproperties.cs.
Loading compiled script constructor/client/scripts/formproperties.cs.
Loading compiled script constructor/client/scripts/formsunlight.cs.
Loading compiled script constructor/client/scripts/formtabbed.cs.
Loading compiled script constructor/client/scripts/formselectionsets.cs.
Loading compiled script constructor/client/scripts/formselectionops.cs.
Loading compiled script constructor/client/scripts/documentation.cs.
Loading compiled script constructor/client/scripts/system.cs.
Loading compiled script constructor/client/ui/EditCmdScriptDlg.gui.
Loading compiled script constructor/client/ui/EditCmdCfgDlg.gui.
Loading compiled script constructor/client/ui/ExecCmdScriptDlg.gui.
Loading compiled script constructor/client/scripts/cmdLineTool.cs.
Loading compiled script constructor/client/scripts/editCmdScriptDlg.cs.
Loading compiled script constructor/client/scripts/editCmdCfgDlg.cs.
Loading compiled script constructor/client/scripts/execCmdScriptDlg.cs.
Loading compiled script constructor/client/scripts/cmdInserts.cs.
Loading compiled script constructor/client/scripts/default.bind.cs.
Compiling constructor/client/config.cs...
Loading compiled script constructor/client/config.cs.
Binding server port to default IP
UDP initialized on port 0
- initPreferencesManager() start
- initPreferencesManager() end
- initSceneManager() start
- initSceneManager() end
- initMaterialsManager() start
Could not locate texture: textures/starter/wood3
*** Currently Active Tex Index: 12
*** Currently Active Tex Name: Seamless Rock 20
*** Currently Active Tex Full Name: C:/Torque/texture/Seamless Rocks/Seamless Rock 20.png
- initMaterialsManager() end
- initToolManager() start
- initToolManager() end
- initSelectionManager() start
__setSelectionType(): Sel type to 3
- initSelectionManager() end
- initConstructorClipboard() start
- initConstructorClipboard() end
- initUndoManager() start
- initUndoManager() end
- initInteriorMapManager() start
- initInteriorMapManager() end
- initUserActionManager() start
- initUserActionManager() end
- initThemeManager() start
- initThemeManager() end
- initWorkplane() start
- initWorkplane() end
- initAxisGizmo() start
- initAxisGizmo() end
- init3DViewCamera() start
- init3DViewCamera() end
Loading compiled script constructor/exportCfg.cs.
- Loading default scene ...
CScene::load(): ConstructorScene attributes:
version: 4
creator: Torque Constructor
date: 2011/09/16 17:46:45
Added game type: Constructor
Added game type: Torque
Processing detail level 0
!!! Not a light entity
!!! Set entity internal property 'direction' to 0 0 0.558505
Entity 0
ID: 0
Class Name: worldspawn
Game Type: Torque
Point: 0
CScene::loadProcessInteriorMapEntityCSX(): Working with worldspawn
CScene::loadProcessInteriorMapEntityCSX(): Adding property 'detail_number' with value '0'
MR::SendMessage(): Queue does not exist: MRQueue_MapItemChange
Set Lighting System properties (0)
Push entity data (0)
Calculate entity info (0)
Pull entity info (0)
InteriorMapLighting::calculateInEditorInfo (0)
CScene::loadProcessInteriorMapEntityCSX(): Adding property 'min_pixels' with value '250'
MR::SendMessage(): Queue does not exist: MRQueue_MapItemChange
Set Lighting System properties (0)
Push entity data (0)
Calculate entity info (0)
Pull entity info (0)
InteriorMapLighting::calculateInEditorInfo (15)
CScene::loadProcessInteriorMapEntityCSX(): Adding property 'geometry_scale' with value '32.0'
!!! Set entity internal property 'direction' to 0 0 0.558505
!!! Set entity internal property 'direction' to 0 0 0.558505
MR::SendMessage(): Queue does not exist: MRQueue_MapItemChange
Set Lighting System properties (0)
Push entity data (0)
Calculate entity info (0)
Pull entity info (0)
InteriorMapLighting::calculateInEditorInfo (0)
CScene::loadProcessInteriorMapEntityCSX(): Adding property 'light_geometry_scale' with value '8.0'
MR::SendMessage(): Queue does not exist: MRQueue_MapItemChange
Set Lighting System properties (0)
Push entity data (0)
Calculate entity info (0)
Pull entity info (0)
InteriorMapLighting::calculateInEditorInfo (0)
CScene::loadProcessInteriorMapEntityCSX(): Adding property 'light_smoothing_scale' with value '4.0'
MR::SendMessage(): Queue does not exist: MRQueue_MapItemChange
Set Lighting System properties (0)
Push entity data (0)
Calculate entity info (0)
Pull entity info (0)
InteriorMapLighting::calculateInEditorInfo (0)
CScene::loadProcessInteriorMapEntityCSX(): Adding property 'light_mesh_scale' with value '1.0'
MR::SendMessage(): Queue does not exist: MRQueue_MapItemChange
Set Lighting System properties (0)
Push entity data (0)
Calculate entity info (0)
Pull entity info (0)
InteriorMapLighting::calculateInEditorInfo (0)
CScene::loadProcessInteriorMapEntityCSX(): Adding property 'ambient_color' with value '0 0 0'
MR::SendMessage(): Queue does not exist: MRQueue_MapItemChange
Set Lighting System properties (0)
Push entity data (0)
Calculate entity info (0)
Pull entity info (0)
InteriorMapLighting::calculateInEditorInfo (0)
CScene::loadProcessInteriorMapEntityCSX(): Adding property 'emergency_ambient_color' with value '0 0 0'
MR::SendMessage(): Queue does not exist: MRQueue_MapItemChange
Set Lighting System properties (0)
Push entity data (0)
Calculate entity info (0)
Pull entity info (0)
InteriorMapLighting::calculateInEditorInfo (0)
CScene::loadProcessInteriorMapEntityCSX(): Adding property 'mapversion' with value '220'
MR::SendMessage(): Queue does not exist: MRQueue_MapItemChange
Set Lighting System properties (0)
Push entity data (0)
Calculate entity info (0)
Pull entity info (0)
InteriorMapLighting::calculateInEditorInfo (0)
Loading standard tools...
Loading compiled script constructor/client/tools/transformtranslate.cs.
Tool Manager: Registered tool TransformTranslate (Interactive)
Loading compiled script constructor/client/tools/transformsize.cs.
Tool Manager: Registered tool TransformSize (Interactive)
Loading compiled script constructor/client/tools/transformscale.cs.
Tool Manager: Registered tool TransformScale (Interactive)
Loading compiled script constructor/client/tools/transformrotate.cs.
Tool Manager: Registered tool TransformRotate (Interactive)
Loading compiled script constructor/client/tools/transformpivotpoint.cs.
Tool Manager: Registered tool TransformPivotPoint (Interactive)
Loading compiled script constructor/client/tools/toolboundingbox.cs.
Loading compiled script constructor/client/tools/toolbase.cs.
Loading compiled script constructor/client/tools/texturejustifyfit.cs.
Tool Manager: Registered tool TextureJustifyFit (Interactive)
Loading compiled script constructor/client/tools/textureabsolute.cs.
Tool Manager: Registered tool TextureAbsolute (Interactive)
Loading compiled script constructor/client/tools/stampprefab.cs.
Tool Manager: Registered tool StampPrefab (Interactive)
Loading compiled script constructor/client/tools/sceneactioncenter.cs.
Tool Manager: Registered tool SceneActionCenter (Interactive)
Loading compiled script constructor/client/tools/restonground.cs.
Tool Manager: Registered tool RestOnGround (Generic)
Loading compiled script constructor/client/tools/resetpivotpoint.cs.
Tool Manager: Registered tool ResetPivotPoint (Generic)
Loading compiled script constructor/client/tools/quantize.cs.
Tool Manager: Registered tool Quantize (Generic)
Loading compiled script constructor/client/tools/primitiveaddtube.cs.
Tool Manager: Registered tool PrimitiveAddTube (Interactive)
Loading compiled script constructor/client/tools/primitiveaddsphere.cs.
Tool Manager: Registered tool PrimitiveAddSphere (Interactive)
Loading compiled script constructor/client/tools/primitiveaddramp.cs.
Tool Manager: Registered tool PrimitiveAddRamp (Interactive)
Loading compiled script constructor/client/tools/primitiveaddcube.cs.
Tool Manager: Registered tool PrimitiveAddCube (Interactive)
Loading compiled script constructor/client/tools/primitiveaddcone.cs.
Tool Manager: Registered tool PrimitiveAddCone (Interactive)
Loading compiled script constructor/client/tools/primitiveaddarch.cs.
Tool Manager: Registered tool PrimitiveAddArch (Interactive)
Loading compiled script constructor/client/tools/csgsubtract.cs.
Tool Manager: Registered tool CSGSubtract (Generic)
Loading compiled script constructor/client/tools/csgslice.cs.
Tool Manager: Registered tool CSGSlice (Interactive)
Loading compiled script constructor/client/tools/csgknife.cs.
Tool Manager: Registered tool CSGKnife (Interactive)
Loading compiled script constructor/client/tools/csgintersection.cs.
Tool Manager: Registered tool CSGIntersection (Generic)
Loading compiled script constructor/client/tools/csghollow.cs.
Tool Manager: Registered tool CSGHollow (Dialog)
Loading compiled script constructor/client/tools/csgclip.cs.
Tool Manager: Registered tool CSGClip (Interactive)
Loading compiled script constructor/client/tools/cloneradial.cs.
Tool Manager: Registered tool CloneRadial (Interactive)
Loading compiled script constructor/client/tools/clonelinear.cs.
Tool Manager: Registered tool CloneLinear (Interactive)
Loading compiled script constructor/client/tools/clonehelper.cs.
Loading compiled script constructor/client/tools/clonearray.cs.
Tool Manager: Registered tool CloneArray (Interactive)
Loading compiled script constructor/client/tools/center1d.cs.
Tool Manager: Registered tool Center1D (Dialog)
Loading compiled script constructor/client/tools/buttontest.cs.
Tool Manager: Registered tool ButtonTest (Interactive)
Loading compiled script constructor/client/tools/backdrop.cs.
Tool Manager: Registered tool Backdrop (Interactive)
Loading compiled script constructor/client/tools/align2d.cs.
Tool Manager: Registered tool AlignLeft2D (Generic)
Tool Manager: Registered tool AlignRight2D (Generic)
Tool Manager: Registered tool AlignTop2D (Generic)
Tool Manager: Registered tool AlignBottom2D (Generic)
Loading compiled script constructor/client/tools/addentity.cs.
Tool Manager: Registered tool AddEntity (Interactive)
...Done
Loading plug-ins...
Loading compiled script C:/Torque/Constructor/plug-ins/BlockStack.cs.
Tool Manager: Registered tool BlockStack (Interactive)
Compiling C:/Torque/Constructor/plug-ins/Column.cs...
Loading compiled script C:/Torque/Constructor/plug-ins/Column.cs.
Tool Manager: Registered tool Column (Interactive)
Compiling C:/Torque/Constructor/plug-ins/Extrude.cs...
Loading compiled script C:/Torque/Constructor/plug-ins/Extrude.cs.
Tool Manager: Registered tool Extrude (Interactive)
Compiling C:/Torque/Constructor/plug-ins/givemecubes.cs...
Loading compiled script C:/Torque/Constructor/plug-ins/givemecubes.cs.
Tool Manager: Registered tool GiveMeCubes (Dialog)
Compiling C:/Torque/Constructor/plug-ins/helloworld.cs...
Loading compiled script C:/Torque/Constructor/plug-ins/helloworld.cs.
Tool Manager: Registered tool HelloWorld (Generic)
Compiling C:/Torque/Constructor/plug-ins/MakeHouse.cs...
Loading compiled script C:/Torque/Constructor/plug-ins/MakeHouse.cs.
Tool Manager: Registered tool MakeHouse (Interactive)
Compiling C:/Torque/Constructor/plug-ins/Obelisk.cs...
Loading compiled script C:/Torque/Constructor/plug-ins/Obelisk.cs.
Tool Manager: Registered tool Obelisk (Interactive)
Compiling C:/Torque/Constructor/plug-ins/pie.cs...
Loading compiled script C:/Torque/Constructor/plug-ins/pie.cs.
Tool Manager: Registered tool Pie (Interactive)
Compiling C:/Torque/Constructor/plug-ins/PivotToOrigin.cs...
Loading compiled script C:/Torque/Constructor/plug-ins/PivotToOrigin.cs.
Tool Manager: Registered tool PivotToOrigin (Generic)
Compiling C:/Torque/Constructor/plug-ins/postloadfunctions.cs...
Loading compiled script C:/Torque/Constructor/plug-ins/postloadfunctions.cs.
Compiling C:/Torque/Constructor/plug-ins/simplebox.cs...
Loading compiled script C:/Torque/Constructor/plug-ins/simplebox.cs.
Tool Manager: Registered tool SimpleBox (Interactive)
Compiling C:/Torque/Constructor/plug-ins/SimpleStairs.cs...
Loading compiled script C:/Torque/Constructor/plug-ins/SimpleStairs.cs.
Tool Manager: Registered tool SimpleStairs (Interactive)
Compiling C:/Torque/Constructor/plug-ins/Torus.cs...
Loading compiled script C:/Torque/Constructor/plug-ins/Torus.cs.
Tool Manager: Registered tool Torus (Interactive)
Compiling C:/Torque/Constructor/plug-ins/Ziggurat.cs...
Loading compiled script C:/Torque/Constructor/plug-ins/Ziggurat.cs.
Tool Manager: Registered tool Ziggurat (Interactive)
...Done
Loading compiled script constructor/client/themes/neutral/neutral.cs.
*** Last Layout: Last Session
File list: crate.map^StackedCrates.csx^WallSegment.map^WallWithEntrance.csx^WallWithStairs.map^
GetCurrentThemeFilePrefix(): FUNCTION IS DEPRECIATED
DAW: Object display type 0
DAW: Object lighting type 1
GetCurrentThemeFilePrefix(): FUNCTION IS DEPRECIATED
GetCurrentThemeFilePrefix(): FUNCTION IS DEPRECIATED
DAW: Object display type 2
DAW: Object lighting type 1
GetCurrentThemeFilePrefix(): FUNCTION IS DEPRECIATED
GetCurrentThemeFilePrefix(): FUNCTION IS DEPRECIATED
DAW: Object display type 0
DAW: Object lighting type 1
GetCurrentThemeFilePrefix(): FUNCTION IS DEPRECIATED
GetCurrentThemeFilePrefix(): FUNCTION IS DEPRECIATED
DAW: Object display type 0
DAW: Object lighting type 1
GetCurrentThemeFilePrefix(): FUNCTION IS DEPRECIATED
CScene::load(): ConstructorScene attributes:
version: 4
creator: Torque Constructor
date: 2011/09/16 17:46:45
Added game type: Constructor
Added game type: Torque
Processing detail level 0
!!! Not a light entity
!!! Set entity internal property 'direction' to 0 0 0.558505
Entity 0
ID: 0
Class Name: worldspawn
Game Type: Torque
Point: 0
CScene::loadProcessInteriorMapEntityCSX(): Working with worldspawn
CScene::loadProcessInteriorMapEntityCSX(): Adding property 'detail_number' with value '0'
!!! Received worldspawnChange
Set Lighting System properties (0)
Push entity data (0)
Calculate entity info (0)
Pull entity info (0)
InteriorMapLighting::calculateInEditorInfo (0)
CScene::loadProcessInteriorMapEntityCSX(): Adding property 'min_pixels' with value '250'
!!! Received worldspawnChange
Set Lighting System properties (0)
Push entity data (0)
Calculate entity info (0)
Pull entity info (0)
InteriorMapLighting::calculateInEditorInfo (0)
CScene::loadProcessInteriorMapEntityCSX(): Adding property 'geometry_scale' with value '32.0'
!!! Set entity internal property 'direction' to 0 0 0.558505
!!! Set entity internal property 'direction' to 0 0 0.558505
!!! Received worldspawnChange
Set Lighting System properties (0)
Push entity data (0)
Calculate entity info (0)
Pull entity info (0)
InteriorMapLighting::calculateInEditorInfo (0)
CScene::loadProcessInteriorMapEntityCSX(): Adding property 'light_geometry_scale' with value '8.0'
!!! Received worldspawnChange
Set Lighting System properties (0)
Push entity data (0)
Calculate entity info (0)
Pull entity info (0)
InteriorMapLighting::calculateInEditorInfo (0)
CScene::loadProcessInteriorMapEntityCSX(): Adding property 'light_smoothing_scale' with value '4.0'
!!! Received worldspawnChange
Set Lighting System properties (0)
Push entity data (0)
Calculate entity info (0)
Pull entity info (0)
InteriorMapLighting::calculateInEditorInfo (0)
CScene::loadProcessInteriorMapEntityCSX(): Adding property 'light_mesh_scale' with value '1.0'
!!! Received worldspawnChange
Set Lighting System properties (0)
Push entity data (0)
Calculate entity info (0)
Pull entity info (0)
InteriorMapLighting::calculateInEditorInfo (0)
CScene::loadProcessInteriorMapEntityCSX(): Adding property 'ambient_color' with value '0 0 0'
!!! Received worldspawnChange
Set Lighting System properties (0)
Push entity data (0)
Calculate entity info (0)
Pull entity info (0)
InteriorMapLighting::calculateInEditorInfo (0)
CScene::loadProcessInteriorMapEntityCSX(): Adding property 'emergency_ambient_color' with value '0 0 0'
!!! Received worldspawnChange
Set Lighting System properties (0)
Push entity data (0)
Calculate entity info (0)
Pull entity info (0)
InteriorMapLighting::calculateInEditorInfo (0)
CScene::loadProcessInteriorMapEntityCSX(): Adding property 'mapversion' with value '220'
!!! Received worldspawnChange
Set Lighting System properties (0)
Push entity data (0)
Calculate entity info (0)
Pull entity info (0)
InteriorMapLighting::calculateInEditorInfo (0)
Paging in current undo entries for scene 2724 (new01)
__setSelectionType(): Sel type to 3
Scene modification state changed to 0

--------- Initializing: Torque Creator ---------
Loading compiled script creator/editor/editor.cs.
Loading compiled script creator/editor/particleEditor.cs.
Loading compiled script creator/scripts/scriptDoc.cs.
Loading compiled script creator/ui/creatorProfiles.cs.
Loading compiled script creator/ui/InspectDlg.gui.
Loading compiled script creator/ui/InspectAddFieldDlg.gui.
Loading compiled script creator/ui/GuiEditorGui.gui.
Engine initialized...
GuiTreeViewCtrl::getChild: invalid item id!
keyboard0 input device created.
mouse0 input device created.
Name of new album: Rugs
INSERT INTO AlbumTable (AlbumID, Name) VALUES ('9', 'Rugs')

******************************************************************
Even looking to see if there was something I could do to the textures to make them go in, I did not see a reason for it to close. they are all png files, even the other textures I have already added, several of both higher and lower quallity.

Also, why doesn't it use TGA texture files? All the textures I have, have been catagorized to no alpha = png, and at least partial alpha as TGA.

Oh, my computer specs
3.4 Ghz AMD Quad core
1 GB GeForce 9800 GT Nvidia Video Card
8 GB DDR3 RAM with buit in heat sinks
1 TB HD
Using Win 7 Ultimate 64 Bit
With a Gigabyte Motherboard
(proud of this machine I was able to build over the course of a year)

#1
09/19/2011 (10:29 am)
Constructor was great for it's time but always kind of iffy with it's stability. I *think* that it's lack of TGA support is due to the older Torque engine (which Constructor is built from) not supporting the TGA format.

Are you importing textures into the album in bulk or individually? Are you importing/creating the new album within the Constructor directory or another location? One other possibility is that you may have to ensure that all textures are also a power of two in their dimensions.

#2
09/19/2011 (12:14 pm)
Just to note, Constructor and it's BSPesque geometry are obsolete for T3D, much better to use mesh modeling from a 3D modeling app.
#3
09/19/2011 (2:22 pm)
I was importing in bulk... along with other libraries I created, also done in bulk without problems...

as for mesh modeling apps, I have no idea where to begin to look for an easy to use one.But will google up something, and cause of limited funds, I would rather not spend too much, if I can avoid spending anything at all would be better :)

got used to building with blocks *giggles*
#4
09/19/2011 (2:31 pm)
Hmm, then it may be a particular texture causing the problem. Try importing in small(er) batches to determine which is the offending texture.

Steve speaks truth about the obsolescence of Constructor for use in Torque 3D. Many people still wish to use it though... but in the long run you'll find that mesh based modelling is more performant.

Blender is the best free modelling app, but some people find it hard to wrap their minds around it's interface. Milkshape is a popular low cost alternative and is adequate for most low polygon modelling used in games.
#5
09/19/2011 (7:13 pm)
Sketchup is also a nice 'construction' program...and it's free. I've used it for a few different things; the 'guide' system makes accuracy easy...texturing in it is not friendly. Great for geometry though.
#6
09/20/2011 (6:06 am)
The mesh Molding will be great for charecters, and things that need that special look and feel for certain objects without having to make 25000 different blocks when it could use some 12000 verticies.

I do have Milkshape, but don't understand it at all, I know there is a way to include bones in it, and make DSQ files from it...

Think I will try Sketchup...

and the most important thing in any program/game, really is the texture quallity...
#7
09/20/2011 (8:29 am)
Takes a bit of getting used to... but I think I will really enjoy Sketchup... yes, I downloaded it, and played with it for a bit, then made a single flight of stairs *giggles*

That is a very simple item to use.. But when I braught the stairs in, I walked through them, and had to figure out a few things about the settings so I could walk up/down them... and in a way, far easier than using the constructor... The stairs used 552 pollys, prolly more than it needed to cause of a few mistakes I made... steps on a ramp, I added the ramp after the steps, and wound up with several extra lines in it, that if any one of them was deleted, the entire thing would loose a large section of it...eh, But I love it... As for texturing the item, well... let's just say, it can be a bit of a pain to texture it, but a lot easier than trying to do a full wrap around texture on it.
#8
09/20/2011 (10:37 am)
I forgot about Sketchup... in the end whatever tool most suits you and gets the job done is the one to use. It's easier to make the jump to polygonal modelling in the beginning than it would be later, and eventually practice brings perfection of skill.
#9
09/20/2011 (3:17 pm)
hehehe if you practice incorrectly, it will always be wrong, and never perfect *giggles*

Sketchup is good, but I am unable to make a ball by the looks of it... Is great for general furnature, and squared off items, can't bevel a round beam... So it has it's limitations, but also it's strengths...

and a quick thought, a big Hexigonal shape(cut a portion to get inside), fallowme bevel, will be close, but still won't be a ball...

So yeah, in the construction phase... I still have a long way to go to get my unique look and feel... And any other mesh editors that are free, and easy to learn would be awsome... (if only I could afford 3ds max)
#10
03/30/2014 (8:21 am)
And here it is, 3 years later, and I still can't use blender, even tho I have tried to use it several times. Everything I have done, involves creating lovely scenery that I end up walking through, without any real game elements... Sketch-up works but have noticed it uses double vertices for every object, so I am limited with how many objects I can add before it bogs down, forcing me to use really small maps with little to them.

So back I come, got my hands on some mesh editor tools, like Meshlab, and sculptris where it excludes the interiors of meshes. They seem to have an export to like 3DS Max, LightWave OBJ... and wondering if you all have tried these programs before?
#11
03/30/2014 (1:39 pm)
Wait, I need to take this last post to the ummm art department... But you are welcome to reply anyway.