TorqueX and XNA
by Taylor Ringo · in Hardware Issues · 09/14/2011 (5:31 pm) · 2 replies
I have a question, I want to buy torque X but I have DirectX 8, and XNA 3.0 needs directx 9, am I still able to make Xbox 360 Games and port them also?
About the author
It all started in the 9th grade when i was going to use Platfrom studio, then Game maker, then Xna now I'm with Torque2D
#2
10/21/2011 (6:32 am)
You need DirectX 9+ to compile and run c# xna projects in Visual Studio... And that is a pre-req for torquex.
Associate redmasqu3rad3
GarageGames
Minimum Requirements
1.0 GHz processor
512 MB RAM (1 GB recommended for Vista)
Windows XP or Vista with latest service packs
Microsoft XNA Game Studio 3.1
Microsoft Visual Studio 2008/Visual C# Express 2008
Video card supporting DirectX 9.0c and Shader Model 1.4