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Help with the default player

by David Kamphuis · in Torque 3D Beginner · 09/10/2011 (1:55 pm) · 4 replies

Just started using Torque 3d and had a question for you all. What we are trying to create is a skateboarding game much like the Tony Hawk series. The problem is that the default player is seen by the engine as being a two legged character. What I need to do is get the player to move as if they are on a skateboard, for example currently the player turns much to quickly to be on a skateboard. I would like the player to turn much like the vehicles do in some of the Torque 3d demo games, Any Ideas on what to try? Any help would be greatly appreciated.

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#1
09/10/2011 (3:53 pm)
I can't offer much help but maybe point you in some directions to look. I would think that a skateboard you could put in game as a vechicle and mount the player to the skateboard like the cheetah vehicle in the demos.

#2
09/10/2011 (4:33 pm)
Yep. I would create the skateboard as a WheeledVehicle and then mount an actual Player onto it. You'll most likely need to be make some source code changes to more accurately mimic skateboarding physics but it'd be a good start.
#3
09/10/2011 (8:30 pm)
And then animations to go with the skateboard vehicle.... Tons of fun!
#4
09/25/2011 (12:59 pm)
Wow why didn't I think of that. Thanks for all the suggestions guys