Install docs are not user friendly.
by Thomas Salisbury · in Game Mechanics Kit · 09/06/2011 (6:54 pm) · 3 replies
So some confusion because I can not get anything to compile following your directions.
Step 3 : How are we adding all the files to the project? What project are we adding them to? (we need a little more in the description please) You give a list of physic files to add, but thats only about 10% of all the files included.
Step 6 : Add all files from "Engine/source/T3D/physics/bullet/"
Add to were exactly? Are we adding it to a project in VS?(If so, where? What project are we adding to? What is the file structure we should use?) Are we adding the files themselves? (If this is the case, then why in Step 2 : "If you want to start a new project, then just copy the files form the GMK package to your torgue engine folder and overwrite all files with the same name". SO we already did this)
I think thats all for now
Step 3 : How are we adding all the files to the project? What project are we adding them to? (we need a little more in the description please) You give a list of physic files to add, but thats only about 10% of all the files included.
Step 6 : Add all files from "Engine/source/T3D/physics/bullet/"
Add to were exactly? Are we adding it to a project in VS?(If so, where? What project are we adding to? What is the file structure we should use?) Are we adding the files themselves? (If this is the case, then why in Step 2 : "If you want to start a new project, then just copy the files form the GMK package to your torgue engine folder and overwrite all files with the same name". SO we already did this)
I think thats all for now
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#2
09/07/2011 (4:09 am)
My only problem with using the GMK.EXE is it is very buggy, and crashes all the time on me. This is with a clean load.
#3
So it still crashes on exit. I think maybe a deconstructor is missing maybe. I dunno.
09/08/2011 (10:10 am)
ok, so I got it to compile.. Not sure why it worked today, but not any other day, as I didn't change any of the steps I was doing, but whatever.So it still crashes on exit. I think maybe a deconstructor is missing maybe. I dunno.
Torque Owner Peter K
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ONLY add the files listed in the doc.
For Step 6. Add these to your project as well. You will need to make the logickingMechanics folder(filter) and sub-folders(filters) to your project.
Another thing you may want to do is do a clean project before you start adding GMK :)
If your just using the standard T3D you can just copy and paste the T3D/Game folder to your My projects/Your Game Name/ folder and overwrite/merge the existing game folder. That will get your going right away.
The only reason to do it through source is if you have or are going to modify your standard T3D source.
If your copying it over remember to rename GMK.exe and GMK.dll to the name of your game.
Hope that helps a bit. I remember Yuri had some additional info for previous versions in the forum here including some with pics of where to add files and showing the folder structure but you'll have to do some searching for those as I don't seem to have the link anymore. It probably seems like a lot of changes/additions to the engine but its well worth it :)