Torque and Tiled (or other external tile editors)
by Boris The Sailor · in General Discussion · 09/04/2011 (8:01 am) · 2 replies
Hey guys, i'm an artist and using Tiled tilemap editor to set up my tiles, since torque 2d's editor isn't that intuitive and can't deal with automation. Any idea how to import those tiles into Torque? I checked out tiled's compatibility with sdk's https://github.com/bjorn/tiled/wiki/Support-for-TMX-maps , but torque wasn't in there.
Is there some sort of app that can do it, and if not, are there other tileset editors that are supported by torque? Using torque's editor is absolutely out of the question, it's not close to being powerful enough for what i need (automation mostly). Thanks!
Is there some sort of app that can do it, and if not, are there other tileset editors that are supported by torque? Using torque's editor is absolutely out of the question, it's not close to being powerful enough for what i need (automation mostly). Thanks!
About the author
#2
I'm sorry to hear there's no real alternative! I'm planning to ask the Tiled devs if they could add functionality with Torque in the future, seeing as they already have a number of export formats implemented, but i'm not holding my breath.
Thanks for the information!
09/04/2011 (3:06 pm)
Mike: I found an app someone made awhile ago that imported tiles from an old version of tiled into TorqueX, but unfortunately it doesn't seem to be working anymore, and the person isn't supporting it either. Bummer!I'm sorry to hear there's no real alternative! I'm planning to ask the Tiled devs if they could add functionality with Torque in the future, seeing as they already have a number of export formats implemented, but i'm not holding my breath.
Thanks for the information!
Employee Michael Perry
ZombieShortbus
1. Modify the C++ engine to natively support the Tiled format.
2. Build a T2D tilemap using data from the Tiled format, which may or may not be an automated process. You would have to make extensive use of accessing a tilemap's properties, including grid, brushes and more.
I've never attempted it, but I have had my eye on possible implementations for a while now.