It looks like preload in AudioProfile doesn't work
by SysRat · in iTorque 2D · 08/30/2011 (5:54 am) · 4 replies
I have a lot of actions in my game based on iTorque 1.5 Preview2 and when one of the objects explodes, sound effect plays (alxPlay("mysound")). I have preload = true in the AudioProfile, but when the sound plays the game begins slow down. When I call this sound one more time everything is ok and the game doesn't slow down.
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#2
08/31/2011 (8:09 am)
I've seen this too, in 1.4.1 which I'm currently using.
#3
09/02/2011 (12:38 pm)
Strange. I don't think I have time to address this for the 1.5 final, but if you are able to dig up anymore information I can look into it.
#4
audio.cc has a method "prepareContext" that *would* appear to do the preload.
Can't see that it is ever called though.
09/02/2011 (12:57 pm)
Had a very quick look ...audio.cc has a method "prepareContext" that *would* appear to do the preload.
Can't see that it is ever called though.
Torque Owner Scott Wilson-Billing
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