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Precipitation wonky in T3D Final

by Scottie Sirius · in Torque 3D Professional · 08/25/2011 (3:13 pm) · 7 replies

I moved a level into my newly merged version of T3D Final and the precip seems to be going sideways and at a drasticly faster speed. I can't seem to get it to be gently falling rain or snow like it was in T3D B3. Has anyone else run into this?

#1
08/25/2011 (3:24 pm)
It's probably just Irene. Check with the Weather Channel.... ;p
#2
08/25/2011 (3:47 pm)
wind speed maybe?
#3
08/25/2011 (4:15 pm)
@Richard - The weather has been weird lately! Could be Irene having some weird virtual reality side effect.

It appears to be the forestWindEmitter. As soon as I set it to radial the rain fell down as expected...but now I have to set up several forestWindEmitters? We'll see how that works out. You wouldn't think forestWind would affect precip. I unchecked useWind in the precip and that had no affect.
#4
08/26/2011 (3:42 am)
I have the same problem as you described. The problem is somewhere in the windemitter. Even if you don't have a windemitter in your level the engine remembers a windemitter from a previous level for some strange reason.

To fix this, just add a windemitter with speed 0 and all falls down.
#5
08/26/2011 (12:20 pm)
This sounds like its related to a known issue in Torque 1.1 that has been reported under THREED-1939.

When you delete the last wind emitter in a scene the last state the emitter was in is saved somehow by the editor and will affect forests and precipitation.
#6
08/26/2011 (12:32 pm)
Close Ben, this one is actually the known issue THREED-1942, the other wind bug you found.

The UseWind precipitation property had no effect in 1.1. The good news is that this is fixed for 1.2.
#7
08/26/2011 (2:04 pm)
And I thought my lack of wind in my precipitation was just me not getting something and moved on.