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Publishing Torque games on alternate platforms (Android, etc.)

by tenth · in Torque Game Engine · 08/25/2011 (1:49 am) · 23 replies

Okay, I can't find a search function for this forum. That would be a good thing to have.

Anyway, I'm shopping around for an engine now and I'd like to know about using Torque on alternate platforms. I'm specifically thinking of Android, but I'm wondering how flexible this is in general. There's no specific Android version of Torque right now (I'm assuming that this is being worked on, or that it's being added to iTorque - is there any expected date for this?) but the bigger limitation appears to be in licensing. Torque is licensed for publishing on a personal computer only, or an Apple mobile device only, and doesn't seem to have flexibility for ports. Let's say I went crazy and wanted to publish for Meego, and I had the programming expertise to make that happen - is there any license under which I could do this?

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#21
09/04/2011 (9:37 pm)
you must make a Android Version (Jedi handmove)
#22
01/06/2012 (5:30 pm)
bumping this thread with more input from 2 community developers :)

www.garagegames.com/community/forums/viewthread/127958
#23
01/06/2012 (10:45 pm)
Cool, very cool. Thanks GG for the license explanation. Mobile phones are starting to get to the point that decent PC 3D engines will definitely play a part on those platforms.
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