Bullet install problems - help?
by Aaron ward · in Game Mechanics Kit · 08/24/2011 (1:56 pm) · 4 replies
Hi everyone again,
I got my GMK to compile with all of the latest software but I am having some problems installing the Bullet Physics stuff.
I followed the instructions in the PDF - the only thing that was different was the importing of (libbullet.vcproj) I right clicked my solution 'Full' > Add > Existing Project. Instead of Add > Existing Item; because when I followed the PDF it added the libbullet project into a filter.
In a nutshell the compiler is throwing a bunch of (140 to be exact) errors: "Cannot open source file: '..\..\..\..\..\Engine\lib\bullet\src\BulletCollision\BroadphaseCollision\btAxisSweep3.cpp': No such file"
in the libbullet project.
I used the libbullet Project from the GMK buildFiles so I didn't have to add soft body source as it said so in the installation steps.
Could someone point me in the right direction?
As always any help is greatly appreciated.
I got my GMK to compile with all of the latest software but I am having some problems installing the Bullet Physics stuff.
I followed the instructions in the PDF - the only thing that was different was the importing of (libbullet.vcproj) I right clicked my solution 'Full' > Add > Existing Project. Instead of Add > Existing Item; because when I followed the PDF it added the libbullet project into a filter.
In a nutshell the compiler is throwing a bunch of (140 to be exact) errors: "Cannot open source file: '..\..\..\..\..\Engine\lib\bullet\src\BulletCollision\BroadphaseCollision\btAxisSweep3.cpp': No such file"
in the libbullet project.
I used the libbullet Project from the GMK buildFiles so I didn't have to add soft body source as it said so in the installation steps.
Could someone point me in the right direction?
As always any help is greatly appreciated.
#4
So concidering the topic if you put libbullet.vcproj exactly according with instructions then it will lead you to the problem.
Because in step 1 you have to put it not to YourProject\buildFiles\VisualStudio200X, but to YourProject\buildFiles\VisualStudio200X\projects, then the path will have 5 levels to get to Engine directory. so try this. It might help.
04/05/2012 (3:36 pm)
I bought GMK as well and struggling with it already three days... nice head ache for 95$. I think developer should SHOULD provide the normal installation instructions otherwise the tool is totaly useless.So concidering the topic if you put libbullet.vcproj exactly according with instructions then it will lead you to the problem.
Because in step 1 you have to put it not to YourProject\buildFiles\VisualStudio200X, but to YourProject\buildFiles\VisualStudio200X\projects, then the path will have 5 levels to get to Engine directory. so try this. It might help.
Torque 3D Owner Aaron ward
Does anyone know why this is happening?