Adding a second mesh
by Charlie Barkley · in General Discussion · 08/23/2011 (3:38 am) · 1 replies
Hey guys!
I came across an issue - or better said I need to add a second mesh besides my main object.
The main object is a shield and I added a cylinder mesh named "hitbox0d" (for my melee system)
Now I want this two objected imported in Torque - the shield imports well - but I want the cylinder mesh which - surrounds the shield - be invisible but keeping its volume. I don't know if nodes actually keep their geometric volume or just use the pivot point.
So is there a way to add a second mesh into one object as a individual collision mesh (not the default style of torque!)
greets Charlie
I came across an issue - or better said I need to add a second mesh besides my main object.
The main object is a shield and I added a cylinder mesh named "hitbox0d" (for my melee system)
Now I want this two objected imported in Torque - the shield imports well - but I want the cylinder mesh which - surrounds the shield - be invisible but keeping its volume. I don't know if nodes actually keep their geometric volume or just use the pivot point.
So is there a way to add a second mesh into one object as a individual collision mesh (not the default style of torque!)
greets Charlie
Torque Owner Rex
BrokeAss Games
...this should help.