Game Development Community

How do you change the spawn in T3D?

by William B · in Torque 3D Professional · 08/22/2011 (10:21 am) · 6 replies

I just bought T3D and I was wondering how to change the spawn point for a FPS game.

#1
08/22/2011 (10:32 am)
Hello, welcome.

Before nothing, is highly recomended to read and understand the documentation. Many of your intial inquiries will be asked beforehand if you do.

After that point you'll have an understanding that will help you sort by yourself all the basic stuff.

Past that, if you still have questions, you are welcome to use the search of this site, is also a great tool, as this engine shines for its community, so the forums and resources are a gem that will keep you on-road :)

After all the above, many guys here will be glad to help you, but keep in mind that to help someone, first others must feel the guy effort in helping himself.
#2
08/22/2011 (10:50 am)
@Manill66: Welcome to GarageGames and its community. With that being said, could you be a little more specific on how you want to change the spawn point? Do you want to move a spawn point? Do you want to create a spawn point? Do you want to spawn a new class or player from a spawn point?
#3
08/22/2011 (11:14 am)
I just want to make one.
#4
08/22/2011 (11:23 am)
@manill66: It is very easy to add a spawn point in Torque 3D. Here are the steps:

1. Launch into the World Editor
2. Navigate to the scene tree on the right hand side of the Editor and select the Library tab.
3. Select the Scripted tab and click on the Misc folder.
4. Double click on the SpawnSphereMarker
5. Use the scale tool to fit for the area you want the player to spawn in.
#5
08/22/2011 (11:29 am)
Try checking this out for a more detailed explanation
Link
#6
08/23/2011 (6:39 am)
It's now named Player Drop Point, though SpawnSphereMarker is still the class name.