Phys sphere how to set bounciness ?
by x-ming-x · in Game Mechanics Kit · 08/20/2011 (9:09 pm) · 1 replies
hello :)
im using the latest gmk / t3d with physx
title says it all really,ive tried changing the datablock values for damponcollision but they seem to have no effect.
restitution i beleive is the parameter for this and i can use it on the rigidshapes but to no avail on the physhpere. what im trying to do is make it bouncy like a tennis ball
any help much appreciated
im using the latest gmk / t3d with physx
title says it all really,ive tried changing the datablock values for damponcollision but they seem to have no effect.
restitution i beleive is the parameter for this and i can use it on the rigidshapes but to no avail on the physhpere. what im trying to do is make it bouncy like a tennis ball
any help much appreciated
About the author
ive been making games since they used to be on floppy discs, ive been all over the industry and worked for / with all types of companies, big and small. Now im lucky enough to be indie and working full time for myself and my team :)
Torque Owner x-ming-x
TeamSport Games
well no answers yet, and its been a month now.. am i asking a silly question ?
any help please !
perhaps just a cryptic clue to send me in the right direction ;)