Game Development Community

Blurry Terrain Textures

by Michael Taylor · in Torque 3D Professional · 08/19/2011 (10:09 pm) · 10 replies

Hi all.
The dirt texture below shows ample detail in the foreground but just a few yards out it fades to a blur.
Although it may look like it depends on distance from the camera I think instead it depends on the angle of the terrain faces relative to the camera plane. The nearer a face is to being perpendicular to the camera plane, the blurrier it renders.

img843.imageshack.us/img843/5325/blurrydirt.jpg
Has something in T3D 1.1 Final been intentionally changed that would effect this?

Thanks in advance for any input.

I'm using WinXP, AL and GTX 460 video card.

#1
08/19/2011 (10:17 pm)
@Michael

Look in the options screen and change the "anisotropic filtering" settings.

Prior to 1.1 final i think we had the anisotropic hard coded into the terrain material.
#2
08/19/2011 (11:26 pm)
Bingo! Many thanks Tom.
#3
08/20/2011 (3:16 pm)
also you can use dds textures and create your own mipmaps as sometimes the generated ones get a bit blurry, this is especially noticable on things like roads that run off into the distance.
#4
08/21/2011 (6:16 pm)
So true, though the dirt texture above is not .dds. I use mipmaps extensively-- Torque 3D is sooo good at blending them, the various mipmaps of an image do not have to be exact copies of the largest.
#5
08/21/2011 (6:52 pm)
You should always use DXT compressed diffuse textures with mipmaps... it gives you the best quality and performance.
#6
08/22/2011 (12:26 pm)
just wondering Tom, I havent tried them for the last few revisions but is there still issues with using dds normals?
#7
08/22/2011 (3:52 pm)
We worked out some issues with the convention Torque expects and certain UV mappings that broke it.

Other than this there should not be any issues that i know of.
#8
08/22/2011 (3:52 pm)
(blah... dupe post)
#9
08/23/2011 (12:59 pm)
I couldnt get DDS normal maps to work at all, they just render the detail texture as solid black whenever I try to use them.
#10
08/24/2011 (12:05 am)
Are you using DXT5_NM for the normal map and DXT1b for the detail? These have been working well for me.