Game Development Community

Current building editor?

by Victor Didra · in Torque 3D Professional · 08/17/2011 (2:30 pm) · 7 replies

Hi all,

I am just back looking around again, and I see constructor didn't make it over to T3D. What are people using to making buildings with? Has anyone found an editor that is designed specifically for buildings? In other words, it already knows what doors and windows are, and helps move them around?

Also, any specific impressions of Google Sketchup for use with Torque?

Thanks

#1
08/17/2011 (2:43 pm)
Sketch tool??
#2
08/17/2011 (3:02 pm)
I still make use of Constructor--one imports the model as .DIF into the T3D engine, then uses the new Export as Collada command to export it as a .DAE. If then reimported, you have the "new", native format for T3D.

The automatic collision which Constructor added to models, lost in the conversion, is added back to the new version of the model using the popups in the Editor panel when the model is selected.

The only downside is if were planning on iterating over and over again--T3D 1.1 will still import and display DIFs for this work, although the "final" release introduced some bugs over the beta versions so perform the Collada conversion using the engine export feature as a final step.

#3
08/17/2011 (5:10 pm)
http://www.garagegames.com/community/forums/viewthread/126633

this has the potential to be the building maker replacement, if all the features are added as planned it should be a very capable product.

Ive knocked up quite a few prototype buildings in short order with it, but the supplied art style fits in with my project, i suspect that with a couple of hours work it could be modded by the end user to make your own art work with it.

DeleD i believe outputs in formats other than BSP so it can also be used.
#4
08/17/2011 (9:13 pm)
Muzaheed, are you talking about Sketchup or something else? I searched for Sketch tool and it didn't give me anything.

Thanks for the technique Netwyrm, but that sounds like a recipe for headaches, and I really don't like headaches. I'll try it anyway, but I like to have the pipeline as short and work around free as possible.

Bloodknight, that tool looks like it could be great. I haven't tried it yet, but something like that that worked with any art template would be great. I'm definitely going to try it.
#5
08/17/2011 (9:22 pm)
The sketch tool is built into the mission editor. I don't think I'd want to develop an actual game using just that for buildings, but I guess it's possible.
#6
08/17/2011 (9:41 pm)
Ah right, I saw that in the docs and noted that it was intended for mock ups only.
#7
08/18/2011 (12:26 am)
Google Sketchup is quite simple to use. Create your model, export as collada, and there you have it. I usually tweak in 3DS Max after initial modeling in Sketchup, but that's just me.