T3D 1.1 Final - Unused variable in GuiFrameSetCtrl - RESOLVED (THREED-2481)
by Fyodor -bank- Osokin · in Torque 3D Professional · 08/17/2011 (4:44 am) · 3 replies
Inside:
void GuiFrameSetCtrl::onRender(Point2I offset, const RectI &updateRect )
{
RectI r(offset.x, offset.y, getWidth(), getHeight());
Parent::onRender( offset, updateRect );
drawDividers(offset);
}The RectI r() is unused and can be safely removed from the codebase.About the author
Game developer.
Torque 3D Owner Christopher Tauscher
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