Own iT2D... reasons to also buy T2D?
by Novack · in iTorque 2D · 08/16/2011 (12:24 pm) · 6 replies
Hey fellas. I have come late to this side of the community, about six moths now, and stepped directly into iT2D.
Now, my question is, being that I plan to target the PC plataform as well, is there any particular reason why should I have also Torque2D?
Considering that iT2D can deploy to PC, Mac, and i-gadgets, what are the benefits (if any) of having T2D too?
Sorry for the noob question, I feel like Im missing something.
Thanks!
Now, my question is, being that I plan to target the PC plataform as well, is there any particular reason why should I have also Torque2D?
Considering that iT2D can deploy to PC, Mac, and i-gadgets, what are the benefits (if any) of having T2D too?
Sorry for the noob question, I feel like Im missing something.
Thanks!
About the author
http://cyberiansoftware.com.ar/
#2
A feature comparison table at the products page would be cool, really.
Thanks for the info Michael!
08/16/2011 (12:42 pm)
Ha! licensing! little detail. Also the rest of the features are good to have.A feature comparison table at the products page would be cool, really.
Thanks for the info Michael!
#3
08/19/2011 (12:54 pm)
@Novack - A feature comparison is a good idea. I think I'll sneak that into the next documentation update for iT2D.
#4
12/26/2011 (8:42 am)
Bumping this to ask a related question. I own both T2D and iT2D. Does that mean I could develop once in iT2D and deploy to Mac and PC? If so, that's great news and it solves the "chicken and egg" question of which to make first and port to the other product!
#5
12/26/2011 (10:26 am)
@Laralyn - Sort of. Most of your game logic, art, etc will be good to go. You'll obviously want to switch your input schemes to mouse and keyboard for OS X and Windows. I highly suggest you create your artwork at a high resolution, then scale it down for each platform. Aside from that, you have the correct assumption.
#6
12/26/2011 (12:54 pm)
and you will have to change different other things as various optimizations like the UV selection for images etc do not exist on T2D on the desktop among other things while stuff like 3D shapes don't exist on iT2D
Employee Michael Perry
ZombieShortbus
Aside from that, there are a few features deprecated from iT2D: 3D shape rendering, networking, joystick support, etc.