Game Development Community

Games on Steam And Networking

by Josh Steffen · in Torque Game Builder · 08/11/2011 (9:28 pm) · 2 replies

Does anyone know about putting TGB games on steam without editing the engine or anything also would it be possible for there to be real time networking using steam and or making a homemade server which works with torque which works with property files and stuff

#1
08/12/2011 (12:45 pm)
@Josh - I'd have to look at the Steam standards, but I know there are several TGB games available for it. The most notable one is And Yet It Moves. As for real-time networking, that is not supported out of the box. You can try porting networking code from the other Torque engines or roll your own solution using another API.
#2
09/02/2011 (12:22 pm)
To add to what Mich has said on Steam, you would need to incorporate the Steam SDK into your game, which requires source changes to work with their base distribution and activation system.

I would recommend checking out their Steamworks page for more information.