[Question] 2D and 3D Audio for Player Actions.
by Mquaker · in Torque 3D Professional · 08/08/2011 (12:43 am) · 1 replies
ShapeBaseImage in Torque 3D is only playing on 3D when stateSound[i] is playing.
But, I want to modify a little to that logic.
Now, the existent stateSound is played by only 3D sound in world and is played with same profile not only itself that making sound with these actions but also others.
But I want to play with a little modifications about these logics, itself that making sound with these actions is playing sound profile created by 2D, in world is playing sound profile created by 3D.
But be playing 3D sound in world, itself that itself that making sound with these actions do not playing.
Please let me know your experiences about this work.
The most FPS game which I have ever played made by using these methods, I make sure that.
thanks.
But, I want to modify a little to that logic.
Now, the existent stateSound is played by only 3D sound in world and is played with same profile not only itself that making sound with these actions but also others.
But I want to play with a little modifications about these logics, itself that making sound with these actions is playing sound profile created by 2D, in world is playing sound profile created by 3D.
But be playing 3D sound in world, itself that itself that making sound with these actions do not playing.
Please let me know your experiences about this work.
The most FPS game which I have ever played made by using these methods, I make sure that.
thanks.
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