Platformerkit TGB175 Pro, horrible installation fail
by Lexe · in TGB Platformer Kit · 08/07/2011 (10:52 am) · 6 replies
Point 2 of the readme file:
--Installation--
1) Install a new copy of game builder 1.7.4. (I'm using 1.7.5)
2) Copy the contens of this Zip into the install directory. (Done)
3) Run "generateProjects.bat" (There is no such file in any of the directories, also its quite a vague instruction).
4) Recompile the Engine. (also pretty blurry there).
When I go into my Torque 2D Pro, the 'Installed addons' screen is empty.
Need support.
--Installation--
1) Install a new copy of game builder 1.7.4. (I'm using 1.7.5)
2) Copy the contens of this Zip into the install directory. (Done)
3) Run "generateProjects.bat" (There is no such file in any of the directories, also its quite a vague instruction).
4) Recompile the Engine. (also pretty blurry there).
When I go into my Torque 2D Pro, the 'Installed addons' screen is empty.
Need support.
#2
These are the products in my account:
TGB Platformer Kit Pro purchased on 08-07-2011
Torque 2D Pro Purchased on 08-02-2011
Torsion Purchased on 08-02-2011
I'm just saying its quite annoying to find out it has outdated installation notes after you've just payed the full price.
The instructions need to be more precise.
08/07/2011 (12:30 pm)
ah but im using another accountThese are the products in my account:
TGB Platformer Kit Pro purchased on 08-07-2011
Torque 2D Pro Purchased on 08-02-2011
Torsion Purchased on 08-02-2011
I'm just saying its quite annoying to find out it has outdated installation notes after you've just payed the full price.
The instructions need to be more precise.
#4
08/08/2011 (6:14 am)
@Alex - Ah, ok. To avoid this in the future you might want to just use the licensed account. You can change your name if you want. I'll look at the install when I get to the office.
#5
Here is what I would assume the current installation steps would be:
1. Unzip PlatformerKit_1_2_0_TGB175_Pro.zip into the root installation directory (C:Program Files (x86)TorqueTorque Game Builder 1.7.5 Pro)
2. If you do not plan on modifying source code, you are done with the installation.
3. Recompile the engine: If you plan on modifying source code, you need to update the Visual Studio projects. This requires at least Visual Studio 2005 or 2008 express installed and some understanding of how to use the IDE.
4. Open C:/Program Files (x86)/TorqueTorque Game Builder 1.7.5 Pro/engine/compilers/VisualStudio 2008/T2D SDK.sln
5. Expand TGBGame project
6. Right click on Source Files, Add -> New Filter. Name this PlatformerKit
7. Right click on PlatformerKit, Add -> New Filter. Name this include
8. Right click on PlatformerKit/include, Add -> Existing Item.
9. When the file browser opens, go to C:/Program Files (x86)/TorqueTorque Game Builder 1.7.5 Pro/engine/source/PlatformerKit/include. Select these files, then click Add.
10. Right click on PlatformerKit, Add -> Existing Item.
11. When the file browser opens, go to C:/Program Files (x86)TorqueTorque Game Builder 1.7.5 Pro/engine/source/PlatformerKit. Select these files, then click Add.
12. Rebuild solution in Release mode.
13. Repeat steps 6 - 12 for the TorqueGameBuilder project in the same Visual Studio solution.
Recompiling the engine adds the PlatformerKit source code into the executables. The kit ships with one already built, so if you do not plan on modifying source code you will not have to perform this process.
08/08/2011 (8:40 am)
Strange. The engine used to ship with a projectGenerate.bat, but I do not see it in the latest installer. I'll check with someone else when they get in, but for the time being it looks like you will have to manually update.Here is what I would assume the current installation steps would be:
1. Unzip PlatformerKit_1_2_0_TGB175_Pro.zip into the root installation directory (C:Program Files (x86)TorqueTorque Game Builder 1.7.5 Pro)
2. If you do not plan on modifying source code, you are done with the installation.
3. Recompile the engine: If you plan on modifying source code, you need to update the Visual Studio projects. This requires at least Visual Studio 2005 or 2008 express installed and some understanding of how to use the IDE.
4. Open C:/Program Files (x86)/TorqueTorque Game Builder 1.7.5 Pro/engine/compilers/VisualStudio 2008/T2D SDK.sln
5. Expand TGBGame project
6. Right click on Source Files, Add -> New Filter. Name this PlatformerKit
7. Right click on PlatformerKit, Add -> New Filter. Name this include
8. Right click on PlatformerKit/include, Add -> Existing Item.
9. When the file browser opens, go to C:/Program Files (x86)/TorqueTorque Game Builder 1.7.5 Pro/engine/source/PlatformerKit/include. Select these files, then click Add.
10. Right click on PlatformerKit, Add -> Existing Item.
11. When the file browser opens, go to C:/Program Files (x86)TorqueTorque Game Builder 1.7.5 Pro/engine/source/PlatformerKit. Select these files, then click Add.
12. Rebuild solution in Release mode.
13. Repeat steps 6 - 12 for the TorqueGameBuilder project in the same Visual Studio solution.
Recompiling the engine adds the PlatformerKit source code into the executables. The kit ships with one already built, so if you do not plan on modifying source code you will not have to perform this process.
#6
The PSK seems to have installed properly as I can setup a new project using the Platformer template etc. but it does not seem to have created the necessary "source" files for me to do all the above steps.
Any suggestions?
Edit: nevermind, I just realized I didn't buy the "pro" version of PSK :(
10/27/2011 (9:33 am)
Michael, a question for you. I'm attempting to do this whole process, but I'm getting stuck on step 9. I do not seem to have a PlatformerKit folder in my ...engine/source folder.The PSK seems to have installed properly as I can setup a new project using the Platformer template etc. but it does not seem to have created the necessary "source" files for me to do all the above steps.
Any suggestions?
Edit: nevermind, I just realized I didn't buy the "pro" version of PSK :(
Employee Michael Perry
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