Game Development Community

Lightwave 10 and the Collada Exporter

by gdebello · in Artist Corner · 08/07/2011 (8:15 am) · 22 replies

Ran into some issues with the LW 10.1 Collada exporter. I don't know if anyone else has had the same issues as me but here was my problem.

Exported a Collada Object from LW 10.1 into Torque3D. Torque3D was not recognizing the materials at all.

Couldn't figure out what the problem was and thought it was my textures themselves. Recreated the textures in 3D Coat (Which also Exports .dds textures)

Tried to export the Collada file from LW 10.1 again. Still no luck in Torque3D.

I then opened up the file in LW 9.6 32 Bit (Modeler) and Exported the Collada file.

This works just fine and the textures were properly mapped onto the object in Torque3D. Good Luck.

Glen

subdproxy.files.wordpress.com/2011/08/55gdrum_torque.jpg

About the author

I specialize in Hard Surface Modeling/Environments/Military Vehicles and Weapons, Particle FX (Smoke and Fire), and Cinematics. Check out the webpage at http://www.gdebello3d.com

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#21
08/03/2015 (7:21 am)
@Michael

Thanks for the info. I shall remember that method as well in the future :O)
#22
07/04/2017 (3:17 am)
I just want to be able to export a Collada file out of Modeler and have the pivot remain where I placed it.
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