Game Development Community

Any recommendation for a good book

by Yoni · in General Discussion · 08/06/2011 (8:57 pm) · 10 replies

I mistakenly posted this in the torque 3d private section and here i might have more chance to find my answer.
I am trying to learn the torque engine but its really hard with the small amount of documentations.
I have made an empty project and now trying to find out how to load the player character mesh and spawn it at the camera and then play with the animations, but no luck finding out how.

Anybody could point me direction or tell me which book should i get ?

Thanks.

#1
08/07/2011 (1:35 am)
@Yoni - Have you read through the Adding a player tutorial?
#2
08/07/2011 (9:36 am)
Using the Empty Template will require further modification that what is covered in the "Adding a player" tutorial mentioend above. You would be best off using the Full Template since that is what the Documentation/Tutorial link is more geared towards.


To answer about the book
Any of the old Torque books (3d Game Programming All-in-One, Game Programmers Guide to Torque, etc) are still relevant since they all deal only in script. However the editor/tools hand-holding will be different as described in the books.
#3
08/16/2011 (4:09 pm)
Looks like there is going to be a new edition of the book:
3D Game Programming All in One Third Edition
released on: Nov 23, 2011
#4
08/16/2011 (11:18 pm)
That book gets its release date pushed back by 6 months every now and then. I'd like to urge the author to hurry up, because I'd buy it if it actually existed :)
#5
12/03/2012 (9:13 pm)
Well apparently the book just published (on Nook) so I'm assuming Amazon book version will be on it's way shortly (and a kindle version will be made available). One thing I noticed on the preview, he's working with version T3D 1.1 and includes a copy of it on the disk... Say I'm using the latest MIT version, is this going to be an issue in anyway? Were there any incompatibilities that have sprung up from 1.1 - 1.2?
#6
12/05/2012 (12:31 pm)
Huh, it is not out, but you can get a slightly used copy for $100 on Amazon. That sounds a little strange. I have the other 2 books so I it would be nice to pick up the new one soon.
#7
12/12/2012 (9:20 pm)
Well my copy is shipped for the new version on Amazon. But the Nook version was out when I did my original post, I'm not kidding. I even looked at the preview (which was very long) it was T3D 1.1 published that month in 2012.
#8
12/15/2012 (12:06 am)
My copy arrived today. I read the first chapter and then browsed through it, checking the index, etc and was disappointed to find nothing about adding AI, neither some kind of simple scripted (as a starting point) example AI or using UAI, Guide Bot, or any other 3rd party AI plug-in for Torque... So it's basically a more in-depth version of the FPS Tutorial. Very disappointing.

The scripting section looks to be very fleshed out and it really does guide you, in the creation of weapons, pickup able items / health packs, ect from scratch. But in the end you're not going to end up with what I personally would qualify as a real FPS (ie have enemies not controlled by another human to shoot, a standard since Wolfenstein 3D), you'll end up with a death match game, just like the FPS Tutorial. (Yes, I know. Team fortress's existence has elevated this concept to allow things like Dino D-Day to have the balls to call themselves a full fledged FPS game rather than the add-on to a real game it was meant to be). *Sigh*
#9
12/15/2012 (10:32 am)
hey, Yoni, the forums are the best book.
#10
12/15/2012 (12:01 pm)
well I think 'The Lord of the Rings' is the best book in my opinion ;-P