Torque Toolbox Crashes
by To-mos · in General Game Discussion · 08/05/2011 (9:59 am) · 9 replies
So I got a copy of Torque 3D and decided to rework the scripts because of the excessive exec's loading all over the place to make it a bit more organized. After doing so everything seems to be working fine except when I try to directly open the world editor from the Torque Toolbox it crashes before loading the game all together. So I can't see a console.log because It doesn't even get far enough to create one. If I start the app with the -worldeditor argument it loads the level selection screen as it should. I'm guessing something is being loaded out of order in the script rework. So my question is what is required in what order to make the toolbox work with the world editor? Here's what the error is giving.
Problem Event Name: APPCRASH
Application Name: Torque 3D.exe
Application Version: 1.0.0.1
Application Timestamp: 4ad4d614
Fault Module Name: QtGui4.dll
Fault Module Version: 4.3.4.0
Fault Module Timestamp: 47bb2dd3
Exception Code: c0000005
Exception Offset: 002d91ec
OS Version: 6.1.7600.2.0.0.256.1
Locale ID: 1033
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789
Problem Event Name: APPCRASH
Application Name: Torque 3D.exe
Application Version: 1.0.0.1
Application Timestamp: 4ad4d614
Fault Module Name: QtGui4.dll
Fault Module Version: 4.3.4.0
Fault Module Timestamp: 47bb2dd3
Exception Code: c0000005
Exception Offset: 002d91ec
OS Version: 6.1.7600.2.0.0.256.1
Locale ID: 1033
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789
About the author
#2
08/05/2011 (1:38 pm)
I noticed though that when I open a fresh project in world editor mode it opens the project and loads the world editor with the empty mission by default. When I use the -worldeditor argument it just loads up a menu asking what world I would like to open to edit.
#3
08/13/2011 (11:28 pm)
The problem was where I had moved the level folder around it didn't know where to load the levels from in the toolbox. So my question is how to tell the toolbox app where the new location is for my levels.
#4
08/13/2011 (11:41 pm)
I made a work around using a Directory Junction (Symbolic Link) to hook to the new level folders location to the old location so that the toolbox sees a level folder where it should be.
#5
08/14/2011 (12:06 pm)
Pretty clever workaround. The toolbox expects to find everything in the default folder structure, unfortunately this can't be changed.
#6
08/14/2011 (12:10 pm)
Thanks, It seems to be a solution so far, the only issue is Torsion shows double the results with things in the level folder when searching. Because now there is 2 paths to the same location. But eh I'm not complaining.
#7
08/14/2011 (1:48 pm)
Perhaps this is a good place and time to re-assert the call for toolbox sources to be part of the engine package
#8
08/14/2011 (3:12 pm)
Yeah I was wondering why they aren't.
#9
08/15/2011 (10:14 am)
It was built using a commercial version of Qt, which meant that releasing it wasn't even an option until Qt was released under the LGPL recently. We're exploring the option of releasing it, but haven't decided yet. If we do it will likely have very little documentation as it was never originally intended for release and the person who originally wrote it is no longer with the company.
Associate Scott Burns
GG Alumni