Bump Mapping?
by Ryan Zec · in Artist Corner · 09/11/2003 (8:15 am) · 6 replies
What is Bump Mapping and is it in torque or do i need to put it in myself (i do know where the resource but not sure if it is add the the lastest head)???
About the author
#2
Bump mapped terrain is in the latest head along with better water fx (something else you were looking for).
John.
09/11/2003 (9:44 am)
Ryan,Bump mapped terrain is in the latest head along with better water fx (something else you were looking for).
John.
#3
You take a regular texture, then a height map texture (usually blue because of the RGB components, which are read in as XYZ, so the Z is our height), and using the height map texture, you determine the "height" at some certian point on the regular texture.
You also take into account the position of the light sources in regards to a specific XY of the regular texture, you toss together a neato lighting formula, and the output is a very nice, realistic looking bumpy texture.
09/11/2003 (10:32 am)
Bump mapping is the process of giving things a 3d textured feel, but sorta cheating in the process of doing so.You take a regular texture, then a height map texture (usually blue because of the RGB components, which are read in as XYZ, so the Z is our height), and using the height map texture, you determine the "height" at some certian point on the regular texture.
You also take into account the position of the light sources in regards to a specific XY of the regular texture, you toss together a neato lighting formula, and the output is a very nice, realistic looking bumpy texture.
#4
Thank you in advance.
11/17/2003 (1:10 pm)
So, has anyone actually used bump mapping in the Torque Engine? I've been following threads and people are saying yes and no. If you have it implemented and is working on characters, vehicles and static objects, I would love to hear back from you. You can post here or at email me at: walkerbg@msn.comThank you in advance.
#5
-JT
11/17/2003 (2:09 pm)
Http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4660-JT
#6
11/19/2003 (9:48 am)
Thanks!
Alex "IkoTikashi" Zappe