Guide Bot or UAISK
by J L · in Torque 3D Beginner · 07/27/2011 (3:12 pm) · 4 replies
I am looking to buy either one, but I would like to get input from others on what they think. I am looking for the one that is most user friendly I guess you could say, but yet I also want the one with the most features
About the author
#2
Sorry to hijack the thread!
07/28/2011 (5:52 pm)
Since you're here Twisted Jenius I have a quick question about the UAISK, is it compatible with T3D 1.1? I'm on the verge getting it, just want to be sure before that :)Sorry to hijack the thread!
#3
Yes, The Universal AI Starter Kit is compatible with T3D 1.1. You can find more details about this in my latest blog.
07/28/2011 (6:32 pm)
@ Chip LambertYes, The Universal AI Starter Kit is compatible with T3D 1.1. You can find more details about this in my latest blog.
#4
07/28/2011 (7:31 pm)
Thanks! I think I just found out what I'll be doing this weekend :)
Torque 3D Owner Twisted Jenius
In order to demonstrate this I'm including a video below. The video was originally made to show off an assisting feature of the kit; but towards the beginning it also shows the easy in game setup of the kit, using the editor. As you can see, it only takes me seconds to setup the markers and spawn the enemy AI (though I am a professional ;) ).
Here's a link to all of the other videos that I've done about the kit.
You had asked about features, so here is the UAISK's official feature's list. I elaborate on each of these entries in greater detail on the "Features" section of the UAISK's product page.
- Eleven stock behavior modes, including both aggressive and non-aggressive.
- A team system. Have as many teams and bots as you want.
- Bots can automatically change weapons based on your specific settings.
- Easy installation, heavily commented and well documented code.
- Bots can be set to assist each other and the player.
- The foundations of a dialogue system.
- An advanced spawning system. Spawn or kill as many, or as few, bots as you wish to at any time.
- Advanced movement and navigation that requires no nodes or mesh.
- Performance optimized enemy targeting.
- A GUI based spawn marker editor, great for non-programmers.
- Allows you to create scripted events.
- Numerous distance, weapon and other variables that can each be set per datablock and/or individual bot.
- Works with T3D Professional and Binary, TGEA and TGE.
- A flexible and modular design lets you add in your own customizations.
And here's a link to some of the kit's documentation, to give you an idea of how it works.
If you'd like even more information on The Universal AI Starter Kit, I encourage you to look through my previous blogs. I usually go over each update in much greater detail in those and you can read the replies by UAISK customers to get an idea of what other people think of the kit.
If you have any other questions, please let me know!