Looking to start a video game development company
by W Sidd · in Jobs · 07/26/2011 (8:50 pm) · 27 replies
Hey,
I am interested in starting a video game company. I am looking for someone with exceptional gaming industry experience i.e. experience with conception to finish product.
My background in not of gaming industry. My expertise are in business management and consulting. The ideal structure is that I, along with my current partner, will head the business unit component i.e. marketing, project management, publisher negotiations, game story development etc. We are looking for a technical person who will be in charge of building a team of programmers/developers etc and head the technical side of business.
If you are interested send me a proposal or a brief about yourself. I am located in Montreal and I am interested in setting up a studio within the same region.
Sid
I am interested in starting a video game company. I am looking for someone with exceptional gaming industry experience i.e. experience with conception to finish product.
My background in not of gaming industry. My expertise are in business management and consulting. The ideal structure is that I, along with my current partner, will head the business unit component i.e. marketing, project management, publisher negotiations, game story development etc. We are looking for a technical person who will be in charge of building a team of programmers/developers etc and head the technical side of business.
If you are interested send me a proposal or a brief about yourself. I am located in Montreal and I am interested in setting up a studio within the same region.
Sid
#22
Talk is generally cheap, you have failed to present any sense of professionalism, in fact your responses to many posts show a distinct lack of professionalism. so such an extent that I'm gonna sit here and call you a fraud.
In fact your text reads much more like a 5 year veteran of nothing but WoW who had the sudden realization that changing a couple of things would make the game perfect.
08/18/2011 (3:03 am)
I'm partly in agreement with John Colgrove on this, you assume that people in major gaming studios are better experienced or qualified which is simply untrue on a number of levels, and if you want such levels then you should be posting your wishes there.Talk is generally cheap, you have failed to present any sense of professionalism, in fact your responses to many posts show a distinct lack of professionalism. so such an extent that I'm gonna sit here and call you a fraud.
In fact your text reads much more like a 5 year veteran of nothing but WoW who had the sudden realization that changing a couple of things would make the game perfect.
#23
But most of all, quit being so tongue in cheek. We're all professionals here.
08/18/2011 (4:08 am)
W Sidd, not to be a nitpicker, but one thing you could do to make you look more professional on a forum is cutting down on your ellipsis (three dots) use.But most of all, quit being so tongue in cheek. We're all professionals here.
#24
@W Sidd: As a sales professional, you understand that you need to understand your target audience, right? So, if you looked at the thread I posted before you stated that you had no interest in knowing the technical side of game development, then you would have realized that one of the steps talked about some best practices regarding how to gather a team together on a site such as this. Currently, you're going against much of it.
The thing is, this isn't the 90s anymore where people can just pop up and say "Hey, I have a great idea! Join my team!" and artists and coders flock to them. Literally tens of thousands of projects went down in flames due to this, many people became disillusioned and left the field, and those who stayed did so a bit wiser and very much the opposite of the 90s - and that's your audience.
So, you need to raise the bar of how you present yourself to your audience, because they are more professional, knowledgeable, and wary, than you thought. Also, most people here have really good knowledge and experience on how the game development business works, not just technically, but business-wise as well: Pitching to publishers, IP rights, contracts, and especially management/leadership (it's a big deal). You need to be Johnny-on-the-Spot (tm) for them to follow you. And even then, it'll be hard, and they'll ask questions. Don't duck them, give them info, because I know for a fact that there are people from near Montreal reading this thread, and they're looking for answers to questions already posted.
08/18/2011 (9:16 am)
@John: Dude, I love me some ellipsis ;)@W Sidd: As a sales professional, you understand that you need to understand your target audience, right? So, if you looked at the thread I posted before you stated that you had no interest in knowing the technical side of game development, then you would have realized that one of the steps talked about some best practices regarding how to gather a team together on a site such as this. Currently, you're going against much of it.
The thing is, this isn't the 90s anymore where people can just pop up and say "Hey, I have a great idea! Join my team!" and artists and coders flock to them. Literally tens of thousands of projects went down in flames due to this, many people became disillusioned and left the field, and those who stayed did so a bit wiser and very much the opposite of the 90s - and that's your audience.
So, you need to raise the bar of how you present yourself to your audience, because they are more professional, knowledgeable, and wary, than you thought. Also, most people here have really good knowledge and experience on how the game development business works, not just technically, but business-wise as well: Pitching to publishers, IP rights, contracts, and especially management/leadership (it's a big deal). You need to be Johnny-on-the-Spot (tm) for them to follow you. And even then, it'll be hard, and they'll ask questions. Don't duck them, give them info, because I know for a fact that there are people from near Montreal reading this thread, and they're looking for answers to questions already posted.
#25
To me he types way too unprofessional and sounds as someone that has only a idea.
Most of all for a guy with his expertise(if it's even true) or showcased communication.
08/19/2011 (12:02 am)
Whoever might get interested to join this guy, should be very cautious.To me he types way too unprofessional and sounds as someone that has only a idea.
Most of all for a guy with his expertise(if it's even true) or showcased communication.
#26
08/21/2011 (1:13 am)
W Sidd try to join other gaming sites the comments you will hear is the same some game developments sites will banned your account for not following the policy just make a standard template of the game you are planning to make I remember a guy from one of the site he said at first he is very serious after a while disappear.If you are really the man prove something here.If you show it here and let them know what you want to do then they will join you if not it will just be a dream.Even programmers themselves can create a game without partnering with a business man,but if you are flexible enough and very versatile in nature and you got also gradual and heavy tasks to be done you will be counted in or this is just a waste of time.
#27
08/21/2011 (1:17 am)
Being an arrogant Sid only shows who you are,if your a true business man you are competitive and you are not afraid of the things that will happen,this only shows you don't have a leadership skills.You simply acting like you are avoiding responsibility how much more in game development seems you screwed up already.
Torque Owner John Colgrove
That kind of bugged me. For the most part, I could care less about what you say. Whatever floats your boat. This bugged me because you seem to want only people that worked with major gaming studios. You're posting on a website with predominately indie gamers/developers (GG, correct me if I'm wrong on that). You will find more people if you widened your target area a bit.
Anyway, I'm done for now. I want to see what other, more experienced, developers think.