A massive update to my 2d sprite animating tool, Spriter
by BrashMonkey · in General Discussion · 07/24/2011 (1:35 am) · 4 replies
Hello Torque users,
I'm pleased to announce at long last a huge update to Spriter.
www.brashmonkey.com

Spriter is now at version 0.8 and has all major features working.
I'm working with programmers to make Spriter plug-ins for several of the major game authoring packages including Torque so that users of those packages can benefit from all of Spriter's intuitive and optimized features.
Aside form general tweaks and improvements, one of the most important feature additions is the ability to export finished animations as sequential images. (so that animations created with Spriter can be used in any game engine)
I've now split Spriter into two versions: Spriter Lite (free) and Spriter Pro.
Spriter Lite maintains all of the core features (with tweaks and improvements) But Spriter Pro has the full set of features necessary for art asset production for a major game title, such as the ability to merge Spriter projects, Scale entire Spriter projects, and export sequential 24 bit PNG images with alpha channels intact. (Spriter lite can export sequential images, but only BMP without alpha channels.)
Spriter now also has a Facebook page at:
www.facebook.com/pages/Spriter/206503089402447
Please help support Spriter by spreading the word about it.
If Spriter is useful to you and you want to see it succeed and improve as rapidly as possible, please consider taking advantage of the Early Adopter sale to get Spriter Pro for a drastically reduced price. Those that do will be greatly appreciated and their bug reports and feature suggestions will be an important part in Spriter's development.
Thank you very much,
BrashMonkey
I'm pleased to announce at long last a huge update to Spriter.
www.brashmonkey.com

Spriter is now at version 0.8 and has all major features working.
I'm working with programmers to make Spriter plug-ins for several of the major game authoring packages including Torque so that users of those packages can benefit from all of Spriter's intuitive and optimized features.
Aside form general tweaks and improvements, one of the most important feature additions is the ability to export finished animations as sequential images. (so that animations created with Spriter can be used in any game engine)
I've now split Spriter into two versions: Spriter Lite (free) and Spriter Pro.
Spriter Lite maintains all of the core features (with tweaks and improvements) But Spriter Pro has the full set of features necessary for art asset production for a major game title, such as the ability to merge Spriter projects, Scale entire Spriter projects, and export sequential 24 bit PNG images with alpha channels intact. (Spriter lite can export sequential images, but only BMP without alpha channels.)
Spriter now also has a Facebook page at:
www.facebook.com/pages/Spriter/206503089402447
Please help support Spriter by spreading the word about it.
If Spriter is useful to you and you want to see it succeed and improve as rapidly as possible, please consider taking advantage of the Early Adopter sale to get Spriter Pro for a drastically reduced price. Those that do will be greatly appreciated and their bug reports and feature suggestions will be an important part in Spriter's development.
Thank you very much,
BrashMonkey
#2
You can read the manual PDF file here: http://www.brashmonkey.com/Spriter_manual.pdf
and there's step by step tutorials here:
http://www.youtube.com/user/BrashMonkey#p/u/9/IalClLASot4
I'm very interested in having Spriter plug-ins made to allow for Torque to fully support Spriter data. Any help in this regard would be greatly appreciated.
thanks much,
BrashMonkey
07/26/2011 (1:20 am)
Thanks much Michael,You can read the manual PDF file here: http://www.brashmonkey.com/Spriter_manual.pdf
and there's step by step tutorials here:
http://www.youtube.com/user/BrashMonkey#p/u/9/IalClLASot4
I'm very interested in having Spriter plug-ins made to allow for Torque to fully support Spriter data. Any help in this regard would be greatly appreciated.
thanks much,
BrashMonkey
#3
07/26/2011 (6:07 am)
Thanks for the link. I'll ready through the manual (love documentation). Send me an e-mail sometime and I can provide some information about Torque and discuss plug-ins.
#4
07/26/2011 (1:36 pm)
Looks interesting, like Michael I'll have to download the trial too and thanks for the link. I can't discuss plug-ins though :)
Employee Michael Perry
ZombieShortbus